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Community
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What's the big deal with "feat taxes?"
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<blockquote data-quote="DEFCON 1" data-source="post: 5573575" data-attributes="member: 7006"><p>This is complete BS. Because with the amount of bonuses and penalties available in any single round to any single character, it is impossible for WotC (or anybody) to get things to work out where a hit percentage of 50% or 35% or 40% or 75% or any percent is any sort of achievable goal.</p><p></p><p>If you're a player and you honestly are thinking "if I don't hit 50% of the time then I'm not having fun"... then I'd ask why you didn't take that 20 in your initial primary stat? Or why you aren't sacrificing yourself to OAs in order to get into flank for combat advantage every single attack? Or why as a rogue you aren't fighting with daggers for that extra +1? Or why you haven't demanded one of your party members play a cleric so they can throw up Lance of Faith and grant you an extra +2 each and every time? There are dozens of bonuses like these that are available to you when building or playing a character if you have this stupid idea that you need to hit a certain AC a certain percentage of the time. And it is quite possible to achieve all of that without EVER taking Expertise.</p><p></p><p>So no... WotC in no way requires or demands you have Expertise to have an effective character, or a fun character. You may <em>choose</em> to take Expertise because it's easier to get it than any of those other dozens of possible bonuses you have access to... but you do *not* need it. Especially once you get it out of your head that there's some mythical hit percentage that all of a sudden turns the switch in the game from "not fun" to "fun".</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5573575, member: 7006"] This is complete BS. Because with the amount of bonuses and penalties available in any single round to any single character, it is impossible for WotC (or anybody) to get things to work out where a hit percentage of 50% or 35% or 40% or 75% or any percent is any sort of achievable goal. If you're a player and you honestly are thinking "if I don't hit 50% of the time then I'm not having fun"... then I'd ask why you didn't take that 20 in your initial primary stat? Or why you aren't sacrificing yourself to OAs in order to get into flank for combat advantage every single attack? Or why as a rogue you aren't fighting with daggers for that extra +1? Or why you haven't demanded one of your party members play a cleric so they can throw up Lance of Faith and grant you an extra +2 each and every time? There are dozens of bonuses like these that are available to you when building or playing a character if you have this stupid idea that you need to hit a certain AC a certain percentage of the time. And it is quite possible to achieve all of that without EVER taking Expertise. So no... WotC in no way requires or demands you have Expertise to have an effective character, or a fun character. You may [I]choose[/I] to take Expertise because it's easier to get it than any of those other dozens of possible bonuses you have access to... but you do *not* need it. Especially once you get it out of your head that there's some mythical hit percentage that all of a sudden turns the switch in the game from "not fun" to "fun". [/QUOTE]
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Community
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What's the big deal with "feat taxes?"
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