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Community
General Tabletop Discussion
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What's the big deal with "feat taxes?"
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<blockquote data-quote="DEFCON 1" data-source="post: 5575471" data-attributes="member: 7006"><p>Heh... I'd actually say it was the opposite. I think more DMs house rule (or really, more to the point, change/ignore) bits and pieces of the rules as they see fit. Whether that's fudging a roll here or there, going against the suggested treasure allotment at each level, adapting or outright changing monsters, not bothering with errata, giving players additional feats, adding crafting or morale rules back into the game etc. etc. Most DMs I do not believe play everything exactly by RAW, because every DM has their own picadillos on what they do and don't like both in D&D and in rpgs in general. So they have very little problem tweaking a rule here or there as need be.</p><p></p><p>Most of the DMs who don't tweak rules at all are new DMs (because they don't know enough about their own game where they feel the need or are comfortable doing so). But guess what? Those DMs probably don't even <em>know</em> about how there's this math behind the game and that it's a little off, and that a couple feats found in the second player's handbook are supposedly there to fix it. And even if by some chance they do know about it... they don't have the experience to know whether or not how they are currently playing has been affected by it. So the point for them is moot anyway. It's only the diehards like us who come on message boards such as this who realize and/or talk about the possibility of a feat tax problem. The other 90% of players have no idea.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5575471, member: 7006"] Heh... I'd actually say it was the opposite. I think more DMs house rule (or really, more to the point, change/ignore) bits and pieces of the rules as they see fit. Whether that's fudging a roll here or there, going against the suggested treasure allotment at each level, adapting or outright changing monsters, not bothering with errata, giving players additional feats, adding crafting or morale rules back into the game etc. etc. Most DMs I do not believe play everything exactly by RAW, because every DM has their own picadillos on what they do and don't like both in D&D and in rpgs in general. So they have very little problem tweaking a rule here or there as need be. Most of the DMs who don't tweak rules at all are new DMs (because they don't know enough about their own game where they feel the need or are comfortable doing so). But guess what? Those DMs probably don't even [I]know[/I] about how there's this math behind the game and that it's a little off, and that a couple feats found in the second player's handbook are supposedly there to fix it. And even if by some chance they do know about it... they don't have the experience to know whether or not how they are currently playing has been affected by it. So the point for them is moot anyway. It's only the diehards like us who come on message boards such as this who realize and/or talk about the possibility of a feat tax problem. The other 90% of players have no idea. [/QUOTE]
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Community
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What's the big deal with "feat taxes?"
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