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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the big deal with "feat taxes?"
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<blockquote data-quote="Jhaelen" data-source="post: 5576843" data-attributes="member: 46713"><p>But they do (assuming for the moment the bonuses are truly 'missing'). Even if just encounter and daily powers grant the scaling bonuses, there's more than enough of them to last through the number of encounters you're likely to have in a given day.</p><p></p><p>Even judging from what I've seen in our first level party we won't ever have trouble hitting monsters in the epic tier: Our two leaders grant at-will combat advantage, and a +2 power bonus to attack rolls, respectively. So, we're already well ahead of the game.</p><p></p><p>We also already have several ways of dealing auto-damage making attack rolls irrelevant.</p><p></p><p>Likewise defenses: Marked enemies get a -2 to hit everyone but the one who marked them and most pcs already have ways to become invisible (though all except one can only do it once per encounter) for an additional -5 to hit.</p><p></p><p>And just as with attack rolls, defenses aren't everything: If you have resistance, lots of temporary hit points, fast healing, damage reduction, etc. the impact of being hit is greatly reduced.</p><p></p><p>Now, granted we have a large party (up to nine players) but even in a standard party of five you'll have enough dailys to get you through the (adventuring) day, assuming you're using them sparingly (or evenly) rather than expending all of them in your first encounter.</p><p></p><p>Currently we're breezing through encounters. All that is likely to happen in the higher levels is that things will become slightly more challenging which might actually be a good thing. If we were still breezing through encounters in the epic tier, something would be wrong. Imho, things _should_ become more difficult.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5576843, member: 46713"] But they do (assuming for the moment the bonuses are truly 'missing'). Even if just encounter and daily powers grant the scaling bonuses, there's more than enough of them to last through the number of encounters you're likely to have in a given day. Even judging from what I've seen in our first level party we won't ever have trouble hitting monsters in the epic tier: Our two leaders grant at-will combat advantage, and a +2 power bonus to attack rolls, respectively. So, we're already well ahead of the game. We also already have several ways of dealing auto-damage making attack rolls irrelevant. Likewise defenses: Marked enemies get a -2 to hit everyone but the one who marked them and most pcs already have ways to become invisible (though all except one can only do it once per encounter) for an additional -5 to hit. And just as with attack rolls, defenses aren't everything: If you have resistance, lots of temporary hit points, fast healing, damage reduction, etc. the impact of being hit is greatly reduced. Now, granted we have a large party (up to nine players) but even in a standard party of five you'll have enough dailys to get you through the (adventuring) day, assuming you're using them sparingly (or evenly) rather than expending all of them in your first encounter. Currently we're breezing through encounters. All that is likely to happen in the higher levels is that things will become slightly more challenging which might actually be a good thing. If we were still breezing through encounters in the epic tier, something would be wrong. Imho, things _should_ become more difficult. [/QUOTE]
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Community
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What's the big deal with "feat taxes?"
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