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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the big deal with "feat taxes?"
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<blockquote data-quote="keterys" data-source="post: 5576926" data-attributes="member: 43019"><p>It's probably worth reiterating that it doesn't matter if Expertise is "necessary" or not. It exists. If you have a +2 - +3 attack bonus available for a feat, especially if it also gives invaluable things like staff expertise, then people will take it.</p><p></p><p>So, either the feats are a math fix _or_ they're overpowered, but there's no real middle ground in which the system works hunky dory whether you choose to take them or not. They're a blemish of _some sort_, whether it's systemic or just confined to them.</p><p></p><p></p><p></p><p>In my general experience (several hundred sessions ranging from 1st - 23rd level), these types of bonuses are actually most common at low level - you do less fights per day (2-3 in heroic, 5-7 in epic, frex), more of the basic at-will powers give bonuses to attack, which people largely stop using, etc. As you get higher level, people tend to do harder control powers or attack granting instead, in my experience, such that you still see bonuses, but they actually go far down in quantity and regularity. Combat advantage comes from powers (daze + stun + prone) much more commonly, but on the other hand flanking (and PCs actually standing near each other in general) is less common. At least among those who want to survive all of the blasts and bursts coming their way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Depends on the party - usually the way it works if you actually have some near unhittable people, and some near autohittable people. Like, you might have a 22nd barbarian with Will 27 (monsters are attacking at +25) and a Will 43 Chaladin (w/ +2 to all defenses until he takes damage), both in the same party. </p><p></p><p>Marks also trigger less often as bursts become more common, or if they do, it's for situations like the above barbarian vs. paladin choice.</p><p></p><p>Difficulty and chance to hit don't have to have anything to do with each other. </p><p></p><p>Personally, if attack bonus were decoupled entirely from everything but level and maybe a basic class accuracy, I'd be fine with it. That way you could stop worrying about ability score bumps from epic destinies and races, certain feats, certain magic items, and all the rest.</p></blockquote><p></p>
[QUOTE="keterys, post: 5576926, member: 43019"] It's probably worth reiterating that it doesn't matter if Expertise is "necessary" or not. It exists. If you have a +2 - +3 attack bonus available for a feat, especially if it also gives invaluable things like staff expertise, then people will take it. So, either the feats are a math fix _or_ they're overpowered, but there's no real middle ground in which the system works hunky dory whether you choose to take them or not. They're a blemish of _some sort_, whether it's systemic or just confined to them. In my general experience (several hundred sessions ranging from 1st - 23rd level), these types of bonuses are actually most common at low level - you do less fights per day (2-3 in heroic, 5-7 in epic, frex), more of the basic at-will powers give bonuses to attack, which people largely stop using, etc. As you get higher level, people tend to do harder control powers or attack granting instead, in my experience, such that you still see bonuses, but they actually go far down in quantity and regularity. Combat advantage comes from powers (daze + stun + prone) much more commonly, but on the other hand flanking (and PCs actually standing near each other in general) is less common. At least among those who want to survive all of the blasts and bursts coming their way :) Depends on the party - usually the way it works if you actually have some near unhittable people, and some near autohittable people. Like, you might have a 22nd barbarian with Will 27 (monsters are attacking at +25) and a Will 43 Chaladin (w/ +2 to all defenses until he takes damage), both in the same party. Marks also trigger less often as bursts become more common, or if they do, it's for situations like the above barbarian vs. paladin choice. Difficulty and chance to hit don't have to have anything to do with each other. Personally, if attack bonus were decoupled entirely from everything but level and maybe a basic class accuracy, I'd be fine with it. That way you could stop worrying about ability score bumps from epic destinies and races, certain feats, certain magic items, and all the rest. [/QUOTE]
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What's the big deal with "feat taxes?"
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