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What's the big deal with "feat taxes?"
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<blockquote data-quote="Estlor" data-source="post: 5579030" data-attributes="member: 7261"><p>Popping in for a moment on something I read a couple of pages back:</p><p></p><p>The argument was made that Expertise feats are not a math fix because there exists a multitude of other methods - be it charging, combat advantage, or leader power bonuses - to obtain bonuses to attack rolls that continue to expand as you go up in level. This argument is a fallacy.</p><p></p><p>The mathematical assumption of the system is that you will have approximately a 50-55% chance of hitting a monster at any given point across the life of your PC. The actual behavior of the system (pre-Expertise) is that your chance to hit diminishes across tiers to the point where, in Epic, you're actually looking at a 35-40% chance of hitting.</p><p></p><p>Combat Advantage, charging, and leader bonuses are supposed to exist to be an ADVANTAGE to the party; they are a tactical bonus that makes it easier than normal to hit a monster. They were never meant to be a necessity to make the system behave properly. I mean, really, having to jump through a bunch of hoops just to have a 50/50 shot of hitting a monster? Yeah, hatching a plot and watching it fall into place its lots of fun, but the game's intent is to <strong>reward</strong> you for that, not penalize players who aren't clever enough or whose party isn't optimized to each others' strengths. And no argument you can make invalidates the fact that a baseline PC becomes less accurate over time. That's what makes it a feat tax.</p><p></p><p>Mandatory? No. But, again, that all depends on how hard you want to work for what the system was supposed to give you for free.</p><p></p><p>I have no insight as to why the designers opted to fix the math with a feat, other than perhaps it invalidated the least amount of previously printed material at the time. I still insist the easiest, most elegant way of doing it would have been to give every PC a flat +1 at 11th and 21st level, such that they end up accounting for 2/3rds of the attack bonus the Expertise feat gives them inherently. After that, the various situational +1 feat bonus to attack feats that already existed would suffice to finish the problem off.</p></blockquote><p></p>
[QUOTE="Estlor, post: 5579030, member: 7261"] Popping in for a moment on something I read a couple of pages back: The argument was made that Expertise feats are not a math fix because there exists a multitude of other methods - be it charging, combat advantage, or leader power bonuses - to obtain bonuses to attack rolls that continue to expand as you go up in level. This argument is a fallacy. The mathematical assumption of the system is that you will have approximately a 50-55% chance of hitting a monster at any given point across the life of your PC. The actual behavior of the system (pre-Expertise) is that your chance to hit diminishes across tiers to the point where, in Epic, you're actually looking at a 35-40% chance of hitting. Combat Advantage, charging, and leader bonuses are supposed to exist to be an ADVANTAGE to the party; they are a tactical bonus that makes it easier than normal to hit a monster. They were never meant to be a necessity to make the system behave properly. I mean, really, having to jump through a bunch of hoops just to have a 50/50 shot of hitting a monster? Yeah, hatching a plot and watching it fall into place its lots of fun, but the game's intent is to [B]reward[/B] you for that, not penalize players who aren't clever enough or whose party isn't optimized to each others' strengths. And no argument you can make invalidates the fact that a baseline PC becomes less accurate over time. That's what makes it a feat tax. Mandatory? No. But, again, that all depends on how hard you want to work for what the system was supposed to give you for free. I have no insight as to why the designers opted to fix the math with a feat, other than perhaps it invalidated the least amount of previously printed material at the time. I still insist the easiest, most elegant way of doing it would have been to give every PC a flat +1 at 11th and 21st level, such that they end up accounting for 2/3rds of the attack bonus the Expertise feat gives them inherently. After that, the various situational +1 feat bonus to attack feats that already existed would suffice to finish the problem off. [/QUOTE]
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What's the big deal with "feat taxes?"
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