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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the big deal with "feat taxes?"
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<blockquote data-quote="keterys" data-source="post: 5580415" data-attributes="member: 43019"><p>It's my only character I'm actively playing who is at the more offensive "+3" level of expertise, at the moment. I also used him extensively recently, so I can refer to his usage much more ably. So, special case, or no, it's not the "theory" that people are complaining about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Assuming we're talking about Light Blade Expertise, it's probably equivalent to weapon focus, since it also gives a +3 damage.</p><p></p><p>And that's the worst case scenario. In the best case scenario, at least +1 will apply, and it will be worth more than twice as much, since hopefully your rogue deals more damage than my fighter. (I know the thief I've been DMing for gets a _lot_ more out of expertise, damage-wise)</p><p></p><p>Hence, my note that _every encounter_ I'd have missed once without expertise. That's the match to reality.</p><p></p><p>Not calculating anything serves no one any good. It's the only model we can universally reference and it's easy to understand. If there were a web page that did on the spot monte carlo simulation, we could refer to changes there, but that's not happening <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I simply noted how much my average damage would decrease in both cases.</p><p></p><p>And both are more useful than whatever my _last_ feat to choose would be, I suspect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The first step is always hitting. If I hit, I get to slow or prone or daze or immobilze the target and be a better defender. I get to kill the minion or trigger my belt of breaching. There is no other feat which gives as much - possibly not even 1/3 as much - as that one feat does at epic. And no part of my mind thinks that makes sense, no matter how I feel about where attack values should be.</p></blockquote><p></p>
[QUOTE="keterys, post: 5580415, member: 43019"] It's my only character I'm actively playing who is at the more offensive "+3" level of expertise, at the moment. I also used him extensively recently, so I can refer to his usage much more ably. So, special case, or no, it's not the "theory" that people are complaining about :) Assuming we're talking about Light Blade Expertise, it's probably equivalent to weapon focus, since it also gives a +3 damage. And that's the worst case scenario. In the best case scenario, at least +1 will apply, and it will be worth more than twice as much, since hopefully your rogue deals more damage than my fighter. (I know the thief I've been DMing for gets a _lot_ more out of expertise, damage-wise) Hence, my note that _every encounter_ I'd have missed once without expertise. That's the match to reality. Not calculating anything serves no one any good. It's the only model we can universally reference and it's easy to understand. If there were a web page that did on the spot monte carlo simulation, we could refer to changes there, but that's not happening :) I simply noted how much my average damage would decrease in both cases. And both are more useful than whatever my _last_ feat to choose would be, I suspect :) The first step is always hitting. If I hit, I get to slow or prone or daze or immobilze the target and be a better defender. I get to kill the minion or trigger my belt of breaching. There is no other feat which gives as much - possibly not even 1/3 as much - as that one feat does at epic. And no part of my mind thinks that makes sense, no matter how I feel about where attack values should be. [/QUOTE]
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What's the big deal with "feat taxes?"
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