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What's the big deal with "feat taxes?"
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<blockquote data-quote="GMforPowergamers" data-source="post: 5582203" data-attributes="member: 67338"><p>ok i have not played for 35 years...in fact slightly less then half that...</p><p></p><p>BUT I have seen ALOT of house rules that were bad in retrospect...I will just list ours from 2e</p><p></p><p>spell points.</p><p>anyone can specilize in weapons</p><p>no spell prep</p><p>dabbling (variant multi class)</p><p>archmages(3rd party but maybecounts)</p><p>clerics get all spheres</p><p>choose your own wild talents</p><p>all classes get base starting theif skills</p><p></p><p>and after the newer books had max hp ar 1st level we still rolled</p><p></p><p>then one from matts game in 3e...</p><p></p><p>roll 4d6 re roll 1's and 2's generate 10 numbers then drop the 4 lowest...then do so again and a third time so you have 3 sets of 6 stats... then choose the set you want, if you do not have an 18 raise your highest stat to 18... then choose up to 2 flaws, 2 traits, any race or class or spell or feat from any D20 fantasy system... start level 3 with DMG starting money for level 5...</p><p></p><p>no that was not a one time game...that was matts defualt 3.5 rules for the entire time I was playing with him...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5582203, member: 67338"] ok i have not played for 35 years...in fact slightly less then half that... BUT I have seen ALOT of house rules that were bad in retrospect...I will just list ours from 2e spell points. anyone can specilize in weapons no spell prep dabbling (variant multi class) archmages(3rd party but maybecounts) clerics get all spheres choose your own wild talents all classes get base starting theif skills and after the newer books had max hp ar 1st level we still rolled then one from matts game in 3e... roll 4d6 re roll 1's and 2's generate 10 numbers then drop the 4 lowest...then do so again and a third time so you have 3 sets of 6 stats... then choose the set you want, if you do not have an 18 raise your highest stat to 18... then choose up to 2 flaws, 2 traits, any race or class or spell or feat from any D20 fantasy system... start level 3 with DMG starting money for level 5... no that was not a one time game...that was matts defualt 3.5 rules for the entire time I was playing with him... [/QUOTE]
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What's the big deal with "feat taxes?"
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