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General Tabletop Discussion
*Pathfinder & Starfinder
What's the big deal with large PCs?
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<blockquote data-quote="Will Doyle" data-source="post: 5709208" data-attributes="member: 6682161"><p>And just for the hell of it, here's an quick stab at the Ogre (using the flanking balancer proposed by Primitive Screwhead, above) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>BEING LARGE</strong></p><p><strong></strong> Large characters follow most of the same rules as Medium ones, with the following exceptions:</p><p></p><p> <strong> Space:</strong> Whenever a large character uses an effect that has an origin square (such as a melee, a ranged, a close, or an area power), the player chooses where that square is located in the character’s space, and the effect uses that origin square. Powers cannot accidentally effect the user (for example, bursts that target "all creatures") </p><p> <strong>Weapons: </strong>Large characters use weapons that are specially sized for them. When using large weapons, increase the damage die by one size (PHB 220). Large characters can use two-handed weapons intended for creatures of Medium size and treat them as one-handed weapons. A Large character cannot use a Medium-sized one-handed weapon at all; its hand is too large to effectively hold the weapon’s grip. </p><p></p><p><strong>OGRE</strong></p><p><em>Brawny meatheads, stubborn as stone.</em></p><p><strong>RACIAL TRAITS</strong></p><p> <strong>Average Height: </strong>9'2'' - 10'</p><p> <strong>Average Weight: </strong>620-800</p><p> </p><p><strong> Ability Scores: </strong>+2 Constitution, +2 Strength or Wisdom</p><p> <strong>Size: </strong>Large</p><p> <strong>Speed: </strong>6</p><p> <strong>Vision: </strong>Normal</p><p></p><p> <strong>Languages: </strong>Common, Giant</p><p> <strong>Skill Bonuses: </strong>+2 Endurance, +2 Intimidate</p><p> <strong>Angry Smash: </strong>You gain the <em>angry smash</em> power.</p><p><strong>Lumbering: </strong>You count as flanked when two or more enemies are adjacent to at least two of your sides.</p><p> <strong>Iron Grip: </strong>You gain a +2 bonus to Reflex and Fortitude against attempts to escape your grab.</p><p></p><p><strong>ANGRY SMASH Ogre Racial Power</strong></p><p><strong></strong><em>Stoopid yoomans gunna get smushed good! </em></p><p><em></em><strong>Encounter</strong></p><p><strong>Free Action Personal</strong></p><p><strong>Trigger:</strong> You make a melee attack.</p><p><strong>Effect: </strong>Roll twice for the attack and use the highest result. If you hit, you knock your enemy prone.</p></blockquote><p></p>
[QUOTE="Will Doyle, post: 5709208, member: 6682161"] And just for the hell of it, here's an quick stab at the Ogre (using the flanking balancer proposed by Primitive Screwhead, above) :) [B]BEING LARGE [/B] Large characters follow most of the same rules as Medium ones, with the following exceptions: [B] Space:[/B] Whenever a large character uses an effect that has an origin square (such as a melee, a ranged, a close, or an area power), the player chooses where that square is located in the character’s space, and the effect uses that origin square. Powers cannot accidentally effect the user (for example, bursts that target "all creatures") [B]Weapons: [/B]Large characters use weapons that are specially sized for them. When using large weapons, increase the damage die by one size (PHB 220). Large characters can use two-handed weapons intended for creatures of Medium size and treat them as one-handed weapons. A Large character cannot use a Medium-sized one-handed weapon at all; its hand is too large to effectively hold the weapon’s grip. [B]OGRE[/B] [I]Brawny meatheads, stubborn as stone.[/I] [B]RACIAL TRAITS[/B] [B]Average Height: [/B]9'2'' - 10' [B]Average Weight: [/B]620-800 [B] Ability Scores: [/B]+2 Constitution, +2 Strength or Wisdom [B]Size: [/B]Large [B]Speed: [/B]6 [B]Vision: [/B]Normal [B]Languages: [/B]Common, Giant [B]Skill Bonuses: [/B]+2 Endurance, +2 Intimidate [B]Angry Smash: [/B]You gain the [I]angry smash[/I] power. [B]Lumbering: [/B]You count as flanked when two or more enemies are adjacent to at least two of your sides. [B]Iron Grip: [/B]You gain a +2 bonus to Reflex and Fortitude against attempts to escape your grab. [B]ANGRY SMASH Ogre Racial Power [/B][I]Stoopid yoomans gunna get smushed good! [/I][B]Encounter[/B] [B]Free Action Personal[/B] [B]Trigger:[/B] You make a melee attack. [B]Effect: [/B]Roll twice for the attack and use the highest result. If you hit, you knock your enemy prone. [/QUOTE]
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