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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the big deal with large PCs?
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<blockquote data-quote="mneme" data-source="post: 5709421" data-attributes="member: 59248"><p>I don't think there are -insurmountable- issues, particularly in a home game. But I do think there are significant issues that one needs to take into account to be fair to other players.</p><p></p><p></p><p>I wouldn't use mounted rules, actually. Let the large character get the benefit; it's mostly balanced, particularly if you consider it one of their racial features.</p><p></p><p>Note that also in here is (separate from reach) the ability to hit creatures 10 feet off the ground). The vertical height is certainly an advantage, but again, almost balanced by limited maneuvering ability.</p><p></p><p></p><p></p><p>It's huge. It's not +2 damage with melee, it's +1 damage--but that's at least +1 damage per die, and +2 on a crit. So the paladin with a +4W daily starts dealing out +4 damage on that daily at first level, and the ranger is dealing out an extra two damage (at least) per turn. unbalancing that PC WRT other PCs. Worse, the brutal rules break when you start messing with weapon dice; while most weapons go up by 1 damage, for instance, an Executioner's Axe goes from brutal 2 1d12 (average of 7.5 damage) to brutal 2 2d6 (average of 9)--so a paladin with an EA starts doing an extra 6 damage on her 4W daily, which certainly makes a difference.</p><p></p><p>I'd want to balance this out with something similarly large. Probably -1 to AC.</p><p></p><p>Obviously, the Centaur doesn't suffer from this, which was why it was a fantastic idea.</p><p></p><p></p><p>Easiest approach is just not to give reach, yeah. Certainly not threatening reach -- or at least if you want threatening reach, you want to be -really- careful (and at that point you're talking tentacular; mostly if it doesn't have tentacles, it doesn't have threatening reach). Reach is a big deal, of course, but it's easy to overrate, given that it's easy enough to get via magic items and that more monsters have it as things grow larger, plus that reach weapons don't necessarily do -that- much more damage than non-reach weapons. Not worth that much thought, though.</p></blockquote><p></p>
[QUOTE="mneme, post: 5709421, member: 59248"] I don't think there are -insurmountable- issues, particularly in a home game. But I do think there are significant issues that one needs to take into account to be fair to other players. I wouldn't use mounted rules, actually. Let the large character get the benefit; it's mostly balanced, particularly if you consider it one of their racial features. Note that also in here is (separate from reach) the ability to hit creatures 10 feet off the ground). The vertical height is certainly an advantage, but again, almost balanced by limited maneuvering ability. It's huge. It's not +2 damage with melee, it's +1 damage--but that's at least +1 damage per die, and +2 on a crit. So the paladin with a +4W daily starts dealing out +4 damage on that daily at first level, and the ranger is dealing out an extra two damage (at least) per turn. unbalancing that PC WRT other PCs. Worse, the brutal rules break when you start messing with weapon dice; while most weapons go up by 1 damage, for instance, an Executioner's Axe goes from brutal 2 1d12 (average of 7.5 damage) to brutal 2 2d6 (average of 9)--so a paladin with an EA starts doing an extra 6 damage on her 4W daily, which certainly makes a difference. I'd want to balance this out with something similarly large. Probably -1 to AC. Obviously, the Centaur doesn't suffer from this, which was why it was a fantastic idea. Easiest approach is just not to give reach, yeah. Certainly not threatening reach -- or at least if you want threatening reach, you want to be -really- careful (and at that point you're talking tentacular; mostly if it doesn't have tentacles, it doesn't have threatening reach). Reach is a big deal, of course, but it's easy to overrate, given that it's easy enough to get via magic items and that more monsters have it as things grow larger, plus that reach weapons don't necessarily do -that- much more damage than non-reach weapons. Not worth that much thought, though. [/QUOTE]
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What's the big deal with large PCs?
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