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General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
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<blockquote data-quote="Phasics" data-source="post: 3069838" data-attributes="member: 38866"><p>I guess the thing some peopl like about point buy is fact you can garentee you get the right number of scores for your class</p><p></p><p>e.g.</p><p>Take a Paladin, now a Paladin needs a good STR CON WIS and CHA modifer whereas the Rogue really only needs a good DEX and INT score</p><p></p><p>in a 28 point buy system a Paladin can basically garentee that he'll get 14 14 14 12 10 10 thus can have postivie modifers in all his primary stats (not overly high but positive none the less)</p><p></p><p>however in a 4d6 drop lowest the paladin might get 1-2 good scores and the rest very average also he may get several odd scores and lose out on that extra +1. he might get 17 13 11 12 10 10. which means he can only cover 3 of his prime stats with pos modifers</p><p></p><p></p><p>Conversly classes like Rogue where as long as you have a good DEX score your doing fine the chances of getting one score above 16 are quite good so you might as well take the chance you could get several good scores.</p><p></p><p>Another possibilty is the point buy allow the option of getting a garenteed 18, costly but possible. now for a spell caster an 18 in casting stat is a huge boon initally and long term. consider if a player was unlucky enough to roll nothing higher than a 13 and played a spellcaster they wouldnt be able to cast 7th level spells until lv 16 and 8th level spell until lv20, and never see 9th level spells non epic . Assuming low magic campain with no ability boosters</p><p></p><p>Personally my DM lets us roll 4d6 but lets us pick our class after stat rolling in case we get a particular good or bad set. e.g. you'd hate to roll 4 16's and be playing a fighter instead of a paladin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>So in short point buy can have its place in protecting specific stat demand classes. </p><p></p><p>Perhaps you could offer your players to roll 3d6 (reroll 1's and 2's) with a small pool of pointbuy points say 10 so that they can then adjust thier scores if they dont like it too random?</p></blockquote><p></p>
[QUOTE="Phasics, post: 3069838, member: 38866"] I guess the thing some peopl like about point buy is fact you can garentee you get the right number of scores for your class e.g. Take a Paladin, now a Paladin needs a good STR CON WIS and CHA modifer whereas the Rogue really only needs a good DEX and INT score in a 28 point buy system a Paladin can basically garentee that he'll get 14 14 14 12 10 10 thus can have postivie modifers in all his primary stats (not overly high but positive none the less) however in a 4d6 drop lowest the paladin might get 1-2 good scores and the rest very average also he may get several odd scores and lose out on that extra +1. he might get 17 13 11 12 10 10. which means he can only cover 3 of his prime stats with pos modifers Conversly classes like Rogue where as long as you have a good DEX score your doing fine the chances of getting one score above 16 are quite good so you might as well take the chance you could get several good scores. Another possibilty is the point buy allow the option of getting a garenteed 18, costly but possible. now for a spell caster an 18 in casting stat is a huge boon initally and long term. consider if a player was unlucky enough to roll nothing higher than a 13 and played a spellcaster they wouldnt be able to cast 7th level spells until lv 16 and 8th level spell until lv20, and never see 9th level spells non epic . Assuming low magic campain with no ability boosters Personally my DM lets us roll 4d6 but lets us pick our class after stat rolling in case we get a particular good or bad set. e.g. you'd hate to roll 4 16's and be playing a fighter instead of a paladin ;) So in short point buy can have its place in protecting specific stat demand classes. Perhaps you could offer your players to roll 3d6 (reroll 1's and 2's) with a small pool of pointbuy points say 10 so that they can then adjust thier scores if they dont like it too random? [/QUOTE]
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What's the big deal with point buy?
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