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General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
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<blockquote data-quote="Cedric" data-source="post: 3070164" data-attributes="member: 2044"><p>I'm a traditionalist who has been drug reluctantly into the world of 3.0 and 3.5 D&D. There are a number of things I don't like. </p><p></p><p>Point buy is near the top of the list though. Sure, it has its place right along with pre-gen characters for things like Living Greyhawk, Convention Games, etc. However, in a home game, I'll never use Point Buy and will argue vehemently (but politely) against the DM using it. </p><p></p><p>Of course, if the GM does decide to use it, I'll shut up and play, it's not like I'm going to take my toys and go home, I just want to make it clear before hand that I don't like point buy. </p><p></p><p>I think it promotes static, cookie cutter, min-maxed character design. Also, at any one, I have concepts for any kind of basic character concept you can play...so the stats I roll help me choose which concept I'll go with. </p><p></p><p>If I'm running I use 4d6 drop the lowest, roll 7 times, take the top 6 rolls. Usually you get very playable characters out of that, but I will review people's stats and have them roll again if I deem their character to be 'stillborn'. </p><p></p><p>Some of my most beloved characters have had one TRULY abyssmal stat (the rogue with the 5 wisdom, half-orc fighter with the 4 int, etc.). And...some of my most beloved characters have had high stats in an area that didn't make sense for them. Currently I'm playing a Goliath Fighter/Barbarian with a 16 wisdom and 14 int, stats were rolled using the Organic Method. </p><p></p><p>I love the dynamic, random nature of rolling for your stats. </p><p></p><p>Of course, 3.0 and 3.5 encourage you to map out your entire character progression to 20th level and beyond before you ever swing your sword or cast your first spell. If you are using point buy, its easier to map your character progression all the way. More predictable. </p><p></p><p>I'll pass thanks...</p></blockquote><p></p>
[QUOTE="Cedric, post: 3070164, member: 2044"] I'm a traditionalist who has been drug reluctantly into the world of 3.0 and 3.5 D&D. There are a number of things I don't like. Point buy is near the top of the list though. Sure, it has its place right along with pre-gen characters for things like Living Greyhawk, Convention Games, etc. However, in a home game, I'll never use Point Buy and will argue vehemently (but politely) against the DM using it. Of course, if the GM does decide to use it, I'll shut up and play, it's not like I'm going to take my toys and go home, I just want to make it clear before hand that I don't like point buy. I think it promotes static, cookie cutter, min-maxed character design. Also, at any one, I have concepts for any kind of basic character concept you can play...so the stats I roll help me choose which concept I'll go with. If I'm running I use 4d6 drop the lowest, roll 7 times, take the top 6 rolls. Usually you get very playable characters out of that, but I will review people's stats and have them roll again if I deem their character to be 'stillborn'. Some of my most beloved characters have had one TRULY abyssmal stat (the rogue with the 5 wisdom, half-orc fighter with the 4 int, etc.). And...some of my most beloved characters have had high stats in an area that didn't make sense for them. Currently I'm playing a Goliath Fighter/Barbarian with a 16 wisdom and 14 int, stats were rolled using the Organic Method. I love the dynamic, random nature of rolling for your stats. Of course, 3.0 and 3.5 encourage you to map out your entire character progression to 20th level and beyond before you ever swing your sword or cast your first spell. If you are using point buy, its easier to map your character progression all the way. More predictable. I'll pass thanks... [/QUOTE]
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What's the big deal with point buy?
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