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What's the big deal with point buy?
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<blockquote data-quote="Jedi_Solo" data-source="post: 3070640" data-attributes="member: 40245"><p>And that is great. Going back to my Runt Rogue, I'm trying to recall what I did contribute and I'm coming up fairly dry. I'm sure I opened locks and disabled traps but there aren't any that stand out in my mind (the fact that this character was 5 years old or so doens't help, I'm sure). I recall the times the fighter rolled high on the Open Locks check after I rolled a few 5s and 6s. I didn't have the hp to spend much time in melee so sneak attack didn't happen very often. If I had something solid to contribute in combat (out-of-combat wasn't a problem. I recall quite a few enemies I contributed with my back story) I probobly wouldn't have been so upset about the rolls.</p><p></p><p></p><p>One has an author. The other doesn't (or at least, shouldn't). In one, a select group (usually one) has complete control over what happens to every character. In the other, there are many who have control and most of those involved only have control of one character (or two with cohorts and such). In one, the creator knows - most of the time - who is going to be alive at the end of the story when they start writing it. In the other, no one knows who will survive when they start.</p><p></p><p></p><p>And... in theory at least... each should have an equal chance of survival.</p><p></p><p>Don't get me wrong - I will willingly go out like Borromir. A self-sacrifice to try and protect others. I don't need to survive to have fun here. But I want to actually make a difference in my last stand. If the the big bad is designed to challange the big stats person in the party I'll be lucky to land a single attack.</p><p></p><p></p><p>Like a sidekick? At least Robin was able to contribute to Batman's adventures. I want to be able to contribute something. I want to <em>remember</em> that I was able to contribute something. </p><p></p><p>I didn't have the stats to be the faceman of the party. I'm sure I had to be the best at locks and traps - but that isn't what I remember. I don't demand the spatlight or require that I be the best at everything. Heck, I'm currently playing a bard (and enjoying it)! I don't have the biggest bodycount when it comes to combat but I know that I am helping the others when the weapons come out; I know how I am helping the others when the blood starts to spill and I <em>feel</em> that I am able to help the others when their lives are on the line.</p><p></p><p>I know what my character is capable of and what I can help with. I know, going in, what I bring to the group. That is what can be removed if a one character completely outmatches another character. I recall the background and the rogue's storyline. I recall a couple of cool fights that had villains from my rogue's storylline (I don't recall what I did in those fights - although I'm sure that in one of the fights I went unconcious very, very quicly. Again - that happens. Doesn't make me feel better though.). I don't recall what my rogue added to the party.</p><p></p><p>I don't feel like I added anything to the party and THAT is the problem.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3070640, member: 40245"] And that is great. Going back to my Runt Rogue, I'm trying to recall what I did contribute and I'm coming up fairly dry. I'm sure I opened locks and disabled traps but there aren't any that stand out in my mind (the fact that this character was 5 years old or so doens't help, I'm sure). I recall the times the fighter rolled high on the Open Locks check after I rolled a few 5s and 6s. I didn't have the hp to spend much time in melee so sneak attack didn't happen very often. If I had something solid to contribute in combat (out-of-combat wasn't a problem. I recall quite a few enemies I contributed with my back story) I probobly wouldn't have been so upset about the rolls. One has an author. The other doesn't (or at least, shouldn't). In one, a select group (usually one) has complete control over what happens to every character. In the other, there are many who have control and most of those involved only have control of one character (or two with cohorts and such). In one, the creator knows - most of the time - who is going to be alive at the end of the story when they start writing it. In the other, no one knows who will survive when they start. And... in theory at least... each should have an equal chance of survival. Don't get me wrong - I will willingly go out like Borromir. A self-sacrifice to try and protect others. I don't need to survive to have fun here. But I want to actually make a difference in my last stand. If the the big bad is designed to challange the big stats person in the party I'll be lucky to land a single attack. Like a sidekick? At least Robin was able to contribute to Batman's adventures. I want to be able to contribute something. I want to [I]remember[/I] that I was able to contribute something. I didn't have the stats to be the faceman of the party. I'm sure I had to be the best at locks and traps - but that isn't what I remember. I don't demand the spatlight or require that I be the best at everything. Heck, I'm currently playing a bard (and enjoying it)! I don't have the biggest bodycount when it comes to combat but I know that I am helping the others when the weapons come out; I know how I am helping the others when the blood starts to spill and I [I]feel[/I] that I am able to help the others when their lives are on the line. I know what my character is capable of and what I can help with. I know, going in, what I bring to the group. That is what can be removed if a one character completely outmatches another character. I recall the background and the rogue's storyline. I recall a couple of cool fights that had villains from my rogue's storylline (I don't recall what I did in those fights - although I'm sure that in one of the fights I went unconcious very, very quicly. Again - that happens. Doesn't make me feel better though.). I don't recall what my rogue added to the party. I don't feel like I added anything to the party and THAT is the problem. [/QUOTE]
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