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General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
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<blockquote data-quote="Cor Azer" data-source="post: 3071226" data-attributes="member: 870"><p>I prefer point buy myself - as a DM I like it because I often work on my NPCs during my lunch at work where it is conspicuous to be rolling a bunch of dice, and as a player I like because I can work on my characters when the DM isn't around, and tailor him to my vision or concept - while I have numerous concepts I want to eventually try, I don't want one picked randomly due to the fall of the dice, mostly because I want it to mesh with the other characters (again getting to the making the character before the game starts - each player tends to pipe up with what he/she wants to play and then we go off to make the PCs; there's enough conversation to coordinate options, but we don't all sit down together).</p><p></p><p>I'm not a big fan of rolling because in my experience, no matter how smart the player is, no matter how good the character is in any other situation, I always and inevitably have one or more players complaining about a badly rolled attribute. For the entire campaign. Even if it never comes up to hurt the character. Worse though, in some ways, are the players who use it brag... (ie, <em>"Come on, even I challenged the Black Knight, and I only have a strength 8!"</em>)</p><p></p><p>As a DM though, I usually allow the players the choice - 4d6, drop lowest, and arrange, or point-buy. That said, my point-buy is pretty flexible (I believe I yoinked it from someone back on Eric Noah's old boards) where the PC is given a base 22 points or somesuch, but up to 10 extra points can be earned through a detailed background. Most of my players develop a background anyways, so opt for the point-buy to (I, and they, admit) power-game a little.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 3071226, member: 870"] I prefer point buy myself - as a DM I like it because I often work on my NPCs during my lunch at work where it is conspicuous to be rolling a bunch of dice, and as a player I like because I can work on my characters when the DM isn't around, and tailor him to my vision or concept - while I have numerous concepts I want to eventually try, I don't want one picked randomly due to the fall of the dice, mostly because I want it to mesh with the other characters (again getting to the making the character before the game starts - each player tends to pipe up with what he/she wants to play and then we go off to make the PCs; there's enough conversation to coordinate options, but we don't all sit down together). I'm not a big fan of rolling because in my experience, no matter how smart the player is, no matter how good the character is in any other situation, I always and inevitably have one or more players complaining about a badly rolled attribute. For the entire campaign. Even if it never comes up to hurt the character. Worse though, in some ways, are the players who use it brag... (ie, [i]"Come on, even I challenged the Black Knight, and I only have a strength 8!"[/i]) As a DM though, I usually allow the players the choice - 4d6, drop lowest, and arrange, or point-buy. That said, my point-buy is pretty flexible (I believe I yoinked it from someone back on Eric Noah's old boards) where the PC is given a base 22 points or somesuch, but up to 10 extra points can be earned through a detailed background. Most of my players develop a background anyways, so opt for the point-buy to (I, and they, admit) power-game a little. [/QUOTE]
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What's the big deal with point buy?
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