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*TTRPGs General
What's the big deal with point buy?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3071708" data-attributes="member: 32740"><p> <ol> <li data-xf-list-type="ol"> It prevents cheating so long as the DM actually still verifies the numbers rather than simply assuming that everyone DID adhere to the limitations it suggests. 'Tis sad but true that some gamers find it compelling to "cheat" even when the entire exercise is non-competitive.</li> <li data-xf-list-type="ol"> It prevents <em>whining</em> about "He's got TWO 17's! I want another one!", though again it is because gamers fail to grasp some of the fundamental concept of "non-competitive" play. To give them their due they are encouraged in this by a game company that for 6 years has vastly over-emphasized rules in all things and payed little more than lip service to actual exercise of imagination. [Yeah, that's harsh but that's how I see it.]</li> <li data-xf-list-type="ol"> It <em>does</em> provide a modicum of levelled playing field (though definitely nothing like what it is routinely given credit for.)</li> <li data-xf-list-type="ol"> While your character will never be eggregiously outclassing other PC's at the games' inception your character will also be assured of never being notably less than average in any way as well. Looked at another way; it promotes a pervasive blandness to character "design".</li> <li data-xf-list-type="ol"> It has long since ceased to be chic to take pride and enjoyment in having fun with a character suggested by unusual, random results, rather than one that is studiously, mathematically, and antiseptically engineered to provide properly packaged fun.</li> </ol><p></p><p>Point-buy is NOT a great evil, but it's no more flawless than random rolls. I'll use it if that's what the DM wants but it is not my preference. I try to keep my distaste for point-buy in line with the hyperbole in its favor. I do consider it less conducive to active imagination and roleplaying than taking random rolls. But that's just me.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3071708, member: 32740"] [list=1][*] It prevents cheating so long as the DM actually still verifies the numbers rather than simply assuming that everyone DID adhere to the limitations it suggests. 'Tis sad but true that some gamers find it compelling to "cheat" even when the entire exercise is non-competitive. [*] It prevents [I]whining[/I] about "He's got TWO 17's! I want another one!", though again it is because gamers fail to grasp some of the fundamental concept of "non-competitive" play. To give them their due they are encouraged in this by a game company that for 6 years has vastly over-emphasized rules in all things and payed little more than lip service to actual exercise of imagination. [Yeah, that's harsh but that's how I see it.] [*] It [I]does[/I] provide a modicum of levelled playing field (though definitely nothing like what it is routinely given credit for.) [*] While your character will never be eggregiously outclassing other PC's at the games' inception your character will also be assured of never being notably less than average in any way as well. Looked at another way; it promotes a pervasive blandness to character "design". [*] It has long since ceased to be chic to take pride and enjoyment in having fun with a character suggested by unusual, random results, rather than one that is studiously, mathematically, and antiseptically engineered to provide properly packaged fun.[/list] Point-buy is NOT a great evil, but it's no more flawless than random rolls. I'll use it if that's what the DM wants but it is not my preference. I try to keep my distaste for point-buy in line with the hyperbole in its favor. I do consider it less conducive to active imagination and roleplaying than taking random rolls. But that's just me. [/QUOTE]
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