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General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3071857" data-attributes="member: 22882"><p>Fair enough; I always test as LN on online alignment tests.</p><p></p><p>When I played my first game of HERO, I realized everything I despised about AD&D and what I still disliked in 3.x D&D; when I played my first game of SilCore, I realized that playing a character that interested me and fit the genre did not preclude generating a character in less than four hours. Then along came Mutants & Masterminds and demonstrated that I could get almost as much flexibility as in HERO in a timeframe similar to SilCore.</p><p></p><p>I could never go back to not even having control over my character's basic abilities.</p><p></p><p></p><p></p><p>Balance is certainly more complicated than this. But D&D's designers feel a simple +2 to two stats is worth an entire level (see goblin, hob). As silly as the hobbie's LA is, D&D's ability scores can easily increase a 1st-level character's effective level to 2nd or 3rd level. Even at higher levels, that amounts to an immense difference in character ability.</p><p></p><p>Which is fine.</p><p></p><p>I have no problem with telling players to assign the scores they want, assuming they're good players. I have no problem with allowing them any class, race, feat, spell or item ever published provided the same thing. But that's because I trust them to play well, and thus don't care about balance - not because I think it's actually balanced.</p><p></p><p>With players I didn't know or trust, I'd use point buy, because anything else is balanced, if at all, only by similar fortune in rolls - and then it's really not much different from point buy, anyway.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3071857, member: 22882"] Fair enough; I always test as LN on online alignment tests. When I played my first game of HERO, I realized everything I despised about AD&D and what I still disliked in 3.x D&D; when I played my first game of SilCore, I realized that playing a character that interested me and fit the genre did not preclude generating a character in less than four hours. Then along came Mutants & Masterminds and demonstrated that I could get almost as much flexibility as in HERO in a timeframe similar to SilCore. I could never go back to not even having control over my character's basic abilities. Balance is certainly more complicated than this. But D&D's designers feel a simple +2 to two stats is worth an entire level (see goblin, hob). As silly as the hobbie's LA is, D&D's ability scores can easily increase a 1st-level character's effective level to 2nd or 3rd level. Even at higher levels, that amounts to an immense difference in character ability. Which is fine. I have no problem with telling players to assign the scores they want, assuming they're good players. I have no problem with allowing them any class, race, feat, spell or item ever published provided the same thing. But that's because I trust them to play well, and thus don't care about balance - not because I think it's actually balanced. With players I didn't know or trust, I'd use point buy, because anything else is balanced, if at all, only by similar fortune in rolls - and then it's really not much different from point buy, anyway. [/QUOTE]
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What's the big deal with point buy?
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