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General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
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<blockquote data-quote="Hussar" data-source="post: 3073016" data-attributes="member: 22779"><p>Isn't it funny. I'm getting hosed here for comparing Airwalkrr's behavior to Everquest behavior where it is common for players to stalk newbies in order to kill them and steal their equipment - a behaviour that is well known, but Airwalkrr gets to trot out the idea that DM's should punish players for having items by using completely metagame knowledge and IMO, very unrealistic behavior, and no one has a problem with this. </p><p></p><p></p><p></p><p>First off, a monk with a 28 point buy is hardly ineffective, and nor is a Paladin. I don't buy the idea that either class must have very high stats in order to be useful. In fact, since the monk gets AC bonuses for both wisdom and dex, he can afford to put lower scores in both and still get the same effect. A 28 buy character won't have 18's, true, but, like Crothian, I don't see it as a huge problem for the monk to have a 14 str while the fighter has an 18.</p><p></p><p>Actually, the point buy allows some of these classes to shine. With a 25 point buy, only the ranger is going to have the two weapon fighting feats beyond the first one. The monk is likely the only one who will have improved trip since few fighters with that point buy will take the Int. </p><p></p><p>Since the points are equal overall, I don't have a problem. Monk is perhaps a poor choice, but, it's generally agreed that monks are a fairly weak class to begin with. Buffing them up with higher stats isn't going to make it a better class. At best, that's a patch. Besides, a monk with higher stats isn't suddenly better than a fighter with higher stats.</p><p></p><p>Really, wizard is a bit of a hard one, since it only needs one score. You could make a pretty effective wizzie with a 15 point buy.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3073016, member: 22779"] Isn't it funny. I'm getting hosed here for comparing Airwalkrr's behavior to Everquest behavior where it is common for players to stalk newbies in order to kill them and steal their equipment - a behaviour that is well known, but Airwalkrr gets to trot out the idea that DM's should punish players for having items by using completely metagame knowledge and IMO, very unrealistic behavior, and no one has a problem with this. First off, a monk with a 28 point buy is hardly ineffective, and nor is a Paladin. I don't buy the idea that either class must have very high stats in order to be useful. In fact, since the monk gets AC bonuses for both wisdom and dex, he can afford to put lower scores in both and still get the same effect. A 28 buy character won't have 18's, true, but, like Crothian, I don't see it as a huge problem for the monk to have a 14 str while the fighter has an 18. Actually, the point buy allows some of these classes to shine. With a 25 point buy, only the ranger is going to have the two weapon fighting feats beyond the first one. The monk is likely the only one who will have improved trip since few fighters with that point buy will take the Int. Since the points are equal overall, I don't have a problem. Monk is perhaps a poor choice, but, it's generally agreed that monks are a fairly weak class to begin with. Buffing them up with higher stats isn't going to make it a better class. At best, that's a patch. Besides, a monk with higher stats isn't suddenly better than a fighter with higher stats. Really, wizard is a bit of a hard one, since it only needs one score. You could make a pretty effective wizzie with a 15 point buy. [/QUOTE]
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What's the big deal with point buy?
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