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What's the big deal with point buy?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3074169" data-attributes="member: 32740"><p>IME this is more of a player problem than a dice vs. point-buy problem. Good players should be aware of the dangers of high stats in making them prone to hogging the spotlight and <em>seeking</em> to dominate other players and characters. Good players should also be aware that characters that are played and valued solely for their uberstats get boring if they too greatly overshadow play. DM's should be aware that it is every bit as sensible to limit random rolls that are too high as to allow rerolls for those that are too low to be viable. Players that revel in high stats to the point that they become a problem are generally players whose characters will be problematic even if their stats are LOW.</p><p>But that is impossible. Two characters of the same class, race, etc. created using the same point-buy totals can be VASTLY different in power levels, future potential, playability, etc. Heck, two characters that are absolutely identical in everything at the outset can be vastly different in those areas in just a level or two depending on feats chosen, play styles, player <em>attitude</em>, and more. While point-buy makes strides in the direction of greater equity where greater equity is <em>needed</em> beyond what would normally be, it is NOT a guarantee of equity and should not be credited as it so often is as being a cure-all when what it really does is closer to merely masking other problems (generally being player problems IME.)</p><p>Amusing, though untrue since while point-buy is quite popular on ENworld polls it is probably a good decade or so away from being genuinely in danger of reducing die-rolled stas to "relic" status.</p><p>Heck that used to be TYPICAL IME. It was also before anyone really knew better. Yet I still look back on those days quite fondly and ultimately do not think it is as outrageous as you make it out to be.</p><p>Because creativity is not just found in being able to assemble a character when you have access to everything you want. Sometimes it's <em>more</em> creative if you're assembling a character that is inspired by the <em>limitations</em> that you have to work with.</p><p></p><p>Don't let that stop you from using point-buy if that's really what you prefer, but again it is NOT the be-all end-all that you insist it is. The very fact that people are stating they do NOT prefer it should be enough to make that clear.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3074169, member: 32740"] IME this is more of a player problem than a dice vs. point-buy problem. Good players should be aware of the dangers of high stats in making them prone to hogging the spotlight and [I]seeking[/I] to dominate other players and characters. Good players should also be aware that characters that are played and valued solely for their uberstats get boring if they too greatly overshadow play. DM's should be aware that it is every bit as sensible to limit random rolls that are too high as to allow rerolls for those that are too low to be viable. Players that revel in high stats to the point that they become a problem are generally players whose characters will be problematic even if their stats are LOW. But that is impossible. Two characters of the same class, race, etc. created using the same point-buy totals can be VASTLY different in power levels, future potential, playability, etc. Heck, two characters that are absolutely identical in everything at the outset can be vastly different in those areas in just a level or two depending on feats chosen, play styles, player [I]attitude[/I], and more. While point-buy makes strides in the direction of greater equity where greater equity is [I]needed[/I] beyond what would normally be, it is NOT a guarantee of equity and should not be credited as it so often is as being a cure-all when what it really does is closer to merely masking other problems (generally being player problems IME.) Amusing, though untrue since while point-buy is quite popular on ENworld polls it is probably a good decade or so away from being genuinely in danger of reducing die-rolled stas to "relic" status. Heck that used to be TYPICAL IME. It was also before anyone really knew better. Yet I still look back on those days quite fondly and ultimately do not think it is as outrageous as you make it out to be. Because creativity is not just found in being able to assemble a character when you have access to everything you want. Sometimes it's [I]more[/I] creative if you're assembling a character that is inspired by the [I]limitations[/I] that you have to work with. Don't let that stop you from using point-buy if that's really what you prefer, but again it is NOT the be-all end-all that you insist it is. The very fact that people are stating they do NOT prefer it should be enough to make that clear. [/QUOTE]
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What's the big deal with point buy?
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