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What's the big deal with point buy?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3074202" data-attributes="member: 32740"><p>This is an improper comparison. If you are accepting the idea of handicapping yourself with a lower point-buy total then you ALSO would accept the idea of handicapping yourself by refusing to accept high randomly rolled totals. Yes?</p><p>One will ALWAYS have less than the other. Even with absolutely identical characters the playing style/attitude of the player and in-game choices of action for the character will make the characters different. You cannot FORCE equality where every element in the game is designed to create variety and therfore INequality. More to the point - I don't think you should even attempt to force equality of characters. Inequality creates tension and conflict. As long as this is kept where it is supposed to be (tension and conflict between characters rather than <em>players</em>) it is better for roleplaying than forcing greater equity.</p><p></p><p>There's no denying that having the stats to really lay down the smack is appealing, but in the long run I personally prefer a character with inherent random ability score "flaws" NOT of my choosing. As Mr. Spock said: "<em>Having</em> a thing is often not so satisfying as <em>wanting</em> a thing. It is not logical, but it is often true."</p><p></p><p>THAT is the difference between those who prefer point-buy and those who prefer random rolls for ability score generation.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3074202, member: 32740"] This is an improper comparison. If you are accepting the idea of handicapping yourself with a lower point-buy total then you ALSO would accept the idea of handicapping yourself by refusing to accept high randomly rolled totals. Yes? One will ALWAYS have less than the other. Even with absolutely identical characters the playing style/attitude of the player and in-game choices of action for the character will make the characters different. You cannot FORCE equality where every element in the game is designed to create variety and therfore INequality. More to the point - I don't think you should even attempt to force equality of characters. Inequality creates tension and conflict. As long as this is kept where it is supposed to be (tension and conflict between characters rather than [I]players[/I]) it is better for roleplaying than forcing greater equity. There's no denying that having the stats to really lay down the smack is appealing, but in the long run I personally prefer a character with inherent random ability score "flaws" NOT of my choosing. As Mr. Spock said: "[I]Having[/I] a thing is often not so satisfying as [I]wanting[/I] a thing. It is not logical, but it is often true." THAT is the difference between those who prefer point-buy and those who prefer random rolls for ability score generation. [/QUOTE]
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What's the big deal with point buy?
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