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General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
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<blockquote data-quote="ruleslawyer" data-source="post: 3077167" data-attributes="member: 1757"><p>Actually, the comparison works fine with the rogue. A high-Str rogue is MUCH more effective in combat; high Con makes the rogue much more durable. Count those in for at LEAST one level's worth of sneak attack (1/2d6). High Int gives enough skill points to count a level's worth, especially with improved mods from skill-associated stats.</p><p></p><p>Really, the comparison works for all non-primary spellcasting classes. It works for comparing odd-level to (odd+1)-level spellcasters as well, as noted earlier. </p><p></p><p>As to the "historical" argument stated earlier: I would suggest that history cuts both ways. As a long-time (A)D&D DM, I have long disliked the consequences of drastically disparate ability score arrays in my player groups. In fact, I ended up increasing the power of the <em>wish</em> spell in one game simply to allow the PCs who had slogged up to high levels in the shadow of one especially steroidal barbarian PC (Str 18/00, Dex 16, Con 17, Int 14, Wis 14, Cha 16; yes, he rolled all these in front of me on 4d6 drop one, same as the other PCs) to raise their ability scores to comparable levels by about 20th-21st character level. I thus see (A)D&D's history of randomly rolled ability scores as demonstrating a weak point in need of improvement, which I think point buy resolves nicely.</p><p></p><p>That said, I fully understand that YMMV. If you *like* the randomness of rolled ability score generation, then you like it, and thus it is fun. QED. I do think that for DMs concerned about PC-to-PC balance, point buy is a superior option.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3077167, member: 1757"] Actually, the comparison works fine with the rogue. A high-Str rogue is MUCH more effective in combat; high Con makes the rogue much more durable. Count those in for at LEAST one level's worth of sneak attack (1/2d6). High Int gives enough skill points to count a level's worth, especially with improved mods from skill-associated stats. Really, the comparison works for all non-primary spellcasting classes. It works for comparing odd-level to (odd+1)-level spellcasters as well, as noted earlier. As to the "historical" argument stated earlier: I would suggest that history cuts both ways. As a long-time (A)D&D DM, I have long disliked the consequences of drastically disparate ability score arrays in my player groups. In fact, I ended up increasing the power of the [i]wish[/i] spell in one game simply to allow the PCs who had slogged up to high levels in the shadow of one especially steroidal barbarian PC (Str 18/00, Dex 16, Con 17, Int 14, Wis 14, Cha 16; yes, he rolled all these in front of me on 4d6 drop one, same as the other PCs) to raise their ability scores to comparable levels by about 20th-21st character level. I thus see (A)D&D's history of randomly rolled ability scores as demonstrating a weak point in need of improvement, which I think point buy resolves nicely. That said, I fully understand that YMMV. If you *like* the randomness of rolled ability score generation, then you like it, and thus it is fun. QED. I do think that for DMs concerned about PC-to-PC balance, point buy is a superior option. [/QUOTE]
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What's the big deal with point buy?
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