Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 3080303" data-attributes="member: 12460"><p>The other PCs are a Healer, Druid, and Monk.</p><p></p><p>The healer has a d6 HD and 15 Con. She has about 15 hp less than the fighter. Her AC sucks because she only gets non-metal armor (and for that matter the player has invested no resources in AC, leather armor only so AC 12). I think the reason why she does not deal much damage is obvious.</p><p></p><p>The druid has a d8 HD and 12 Con base (14 with amulet of health). She has about as many hp as the healer, which is to be expected. Her AC is not impressive as she is limited to druid armor or the natural armor of her wild shape. Rarely higher than 20. She and her animal companion probably equal the dwarf in damage, more if enemies are bunched close enough for a flame strike.</p><p></p><p>The monk has a Con of 8 and fewer hp than anyone else in the party for that reason. Of course, as anyone who has seen high level monks in play, he rarely takes damage thanks to improved evasion, high saves, and respectable AC. He gets a chance to shine on occassion, usually when fighting stunnable enemies and his damage approximates the dwarf's with Iron Fist, but he is more of the group's trickster, being agile and able to get into spots the rest of the group cannot (lacking a mage means flying is the sole domain of the wild shaping druid so being able to climb, balance, tumble, jump, and swim is valuable in this group).</p><p></p><p>It also doesn't hurt that the dwarf has rolled very well for hp of late.</p><p></p><p></p><p></p><p>Assuming an archetypal cleric, he would not necessarily be better at all of those. For one, the fighter has six extra fighting feats to improve his damage and attack bonus, not to mention his AC (there are numerous feats that do this as well). Second, the fighter has a higher BAB by 3 points at 12th level. Third, the cleric can only rival the fighter in fighting prowess IF he is allowed time to cast prep spells such as divine favor, divine power, righteous might, etc. That usually takes a round or two, and meanwhile, the fighter is beating away. Wise clerics will spend their time aiding the group with helpful spells, not trying to deal damage. Spells that allow a cleric to fight should be reserved as a last resort.</p><p></p><p></p><p></p><p>You have a very narrowly defined definition of Charisma. I have already explained that the player of the dwarf roleplays the Charisma 6 well. He is gruff, rude, and never very friendly. When he tells people to do things, it is usually because he is able to leverage them by virtue of his importance to the group, not because he is a polarizing personality. He may not be a natural leader, but circumstances dictate that his position is vital to the group, and the wise character (Wis 12) is cognizant of that. Not to mention he has the Leadership feat, which I will point out to you has no Cha prerequisite. Now we could argue till we are blue in the face whether or not it SHOULD have one, but it doesn't, so obviously WotC does not correlate leadership potential with Charisma any more than the leadership chart indicates. Low Charisma characters can still be leaders. They will not be as inspiring as high Charisma characters and they will not attract as many followers, but that does not mean they are bad or ineffective leaders necessarily. He's playing the character written on the paper to a T, thank you.</p><p></p><p></p><p></p><p>WTF? I wasn't lagging far behind everyone. I had 8th level spells thank you, and they were nice. My save DCs being measurably worse belied the fact that I was the only person casting fireball. Fireball with save DC 20 is better than no fireball. And I wasn't crying my eyes out that the save DC wasn't 21 (which is what it would have been if I had been able to buy an 18 as opposed to a 15). I never worried much about the hp barrier. False life and a good cleric (shugenja actually) took care of that problem. Nobody ever had to carry me. There are ways of increasing ability scores besides getting them at 1st level you know. Ability score boosts and magic items come to mind.</p><p></p><p></p><p></p><p>Guess what, ogres in 3e have a HUGE LA and HD to boot. Not to mention AD&D characters weren't even capable of such high Str and Con without wish. An AD&D comparison means absolutely nothing in the context of this argument.</p><p></p><p></p><p></p><p>Point buy favors powergamers. That is undisputable. Truth is, the game favors powergamers. And the more randomness you take out of the game, the more powergamers claim the upper hand. Point buy is not JUST for powergamers, but it certainly lets them min/max a lot more than random ability score generation does.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3080303, member: 12460"] The other PCs are a Healer, Druid, and Monk. The healer has a d6 HD and 15 Con. She has about 15 hp less than the fighter. Her AC sucks because she only gets non-metal armor (and for that matter the player has invested no resources in AC, leather armor only so AC 12). I think the reason why she does not deal much damage is obvious. The druid has a d8 HD and 12 Con base (14 with amulet of health). She has about as many hp as the healer, which is to be expected. Her AC is not impressive as she is limited to druid armor or the natural armor of her wild shape. Rarely higher than 20. She and her animal companion probably equal the dwarf in damage, more if enemies are bunched close enough for a flame strike. The monk has a Con of 8 and fewer hp than anyone else in the party for that reason. Of course, as anyone who has seen high level monks in play, he rarely takes damage thanks to improved evasion, high saves, and respectable AC. He gets a chance to shine on occassion, usually when fighting stunnable enemies and his damage approximates the dwarf's with Iron Fist, but he is more of the group's trickster, being agile and able to get into spots the rest of the group cannot (lacking a mage means flying is the sole domain of the wild shaping druid so being able to climb, balance, tumble, jump, and swim is valuable in this group). It also doesn't hurt that the dwarf has rolled very well for hp of late. Assuming an archetypal cleric, he would not necessarily be better at all of those. For one, the fighter has six extra fighting feats to improve his damage and attack bonus, not to mention his AC (there are numerous feats that do this as well). Second, the fighter has a higher BAB by 3 points at 12th level. Third, the cleric can only rival the fighter in fighting prowess IF he is allowed time to cast prep spells such as divine favor, divine power, righteous might, etc. That usually takes a round or two, and meanwhile, the fighter is beating away. Wise clerics will spend their time aiding the group with helpful spells, not trying to deal damage. Spells that allow a cleric to fight should be reserved as a last resort. You have a very narrowly defined definition of Charisma. I have already explained that the player of the dwarf roleplays the Charisma 6 well. He is gruff, rude, and never very friendly. When he tells people to do things, it is usually because he is able to leverage them by virtue of his importance to the group, not because he is a polarizing personality. He may not be a natural leader, but circumstances dictate that his position is vital to the group, and the wise character (Wis 12) is cognizant of that. Not to mention he has the Leadership feat, which I will point out to you has no Cha prerequisite. Now we could argue till we are blue in the face whether or not it SHOULD have one, but it doesn't, so obviously WotC does not correlate leadership potential with Charisma any more than the leadership chart indicates. Low Charisma characters can still be leaders. They will not be as inspiring as high Charisma characters and they will not attract as many followers, but that does not mean they are bad or ineffective leaders necessarily. He's playing the character written on the paper to a T, thank you. WTF? I wasn't lagging far behind everyone. I had 8th level spells thank you, and they were nice. My save DCs being measurably worse belied the fact that I was the only person casting fireball. Fireball with save DC 20 is better than no fireball. And I wasn't crying my eyes out that the save DC wasn't 21 (which is what it would have been if I had been able to buy an 18 as opposed to a 15). I never worried much about the hp barrier. False life and a good cleric (shugenja actually) took care of that problem. Nobody ever had to carry me. There are ways of increasing ability scores besides getting them at 1st level you know. Ability score boosts and magic items come to mind. Guess what, ogres in 3e have a HUGE LA and HD to boot. Not to mention AD&D characters weren't even capable of such high Str and Con without wish. An AD&D comparison means absolutely nothing in the context of this argument. Point buy favors powergamers. That is undisputable. Truth is, the game favors powergamers. And the more randomness you take out of the game, the more powergamers claim the upper hand. Point buy is not JUST for powergamers, but it certainly lets them min/max a lot more than random ability score generation does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
Top