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*TTRPGs General
What's the big deal with point buy?
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<blockquote data-quote="drothgery" data-source="post: 3082927" data-attributes="member: 360"><p>I think it's human nature to favor rerolling bad rolls more than good ones when there are judgement calls to be made. And unless one does all of one's rolling on an electronic device, or maybe in a dice tray, dice are going to sometimes land places where judgement calls must be made.</p><p></p><p>I've never -- in multiple groups in multiple states run by people who never knew each other -- played in a game where the method for rolling stats wasn't somewhat more generous than the default 4d6 drop lowest, arrange to taste. The groups I played 2e with in college allowed ones on the die to be rerolled. The group I play with now allows three sets of rolls straight-out. Both had far higher standards for a "hopeless" character than the default, especially if most of the players ended up with extraordinarily good rolls.</p><p></p><p>Both of those effects mean typical rolled characters, in my experience, aren't 29-point characters (which probability based on straight-up rolling would indicate), they're 32+ point characters. Now, that's fine; there's nothing wrong with high stats (there is something wrong with big stat disparities among characters -- that's why I'm a point buy advocate). But it does mean the possibility of low stats isn't a good defense for why rolling is good.</p></blockquote><p></p>
[QUOTE="drothgery, post: 3082927, member: 360"] I think it's human nature to favor rerolling bad rolls more than good ones when there are judgement calls to be made. And unless one does all of one's rolling on an electronic device, or maybe in a dice tray, dice are going to sometimes land places where judgement calls must be made. I've never -- in multiple groups in multiple states run by people who never knew each other -- played in a game where the method for rolling stats wasn't somewhat more generous than the default 4d6 drop lowest, arrange to taste. The groups I played 2e with in college allowed ones on the die to be rerolled. The group I play with now allows three sets of rolls straight-out. Both had far higher standards for a "hopeless" character than the default, especially if most of the players ended up with extraordinarily good rolls. Both of those effects mean typical rolled characters, in my experience, aren't 29-point characters (which probability based on straight-up rolling would indicate), they're 32+ point characters. Now, that's fine; there's nothing wrong with high stats (there is something wrong with big stat disparities among characters -- that's why I'm a point buy advocate). But it does mean the possibility of low stats isn't a good defense for why rolling is good. [/QUOTE]
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What's the big deal with point buy?
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