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General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
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<blockquote data-quote="Thurbane" data-source="post: 3083670" data-attributes="member: 43273"><p>IMHO, both sides have their merit, but we always use rolling in our games.</p><p></p><p>Point buy just adds to the "computer game" feel of modern D&D editions - more like you are in a selection screen at the startup of a PC game. Rolling is more "organic" to me. We always have the caveat that if rolling produces a truly awful character, you can reroll. Each DM has his own definition of what consitutes awful.</p><p></p><p>But that radom element also means that a player may get lucky and roll up a character of truly heroic proportions. Other players may be a little envious, but a good DM can still run a game that shares the spotlight equally.</p><p></p><p>It also helps prevent "cookie cutter" characters, where a particular player will find the point buy or array that suits his ideal character concept and then flog it to death with every subsequent character he creates.</p><p></p><p>"Oh, another fighter with 18 STR and 18 CON, but 6 everything else. Great. You do remember how your characters keep failing every Will and Reflex save, right?"</p><p></p><p>I have absolutely no problem with point buy or array, but we will stick with rolling in our gaming group.</p></blockquote><p></p>
[QUOTE="Thurbane, post: 3083670, member: 43273"] IMHO, both sides have their merit, but we always use rolling in our games. Point buy just adds to the "computer game" feel of modern D&D editions - more like you are in a selection screen at the startup of a PC game. Rolling is more "organic" to me. We always have the caveat that if rolling produces a truly awful character, you can reroll. Each DM has his own definition of what consitutes awful. But that radom element also means that a player may get lucky and roll up a character of truly heroic proportions. Other players may be a little envious, but a good DM can still run a game that shares the spotlight equally. It also helps prevent "cookie cutter" characters, where a particular player will find the point buy or array that suits his ideal character concept and then flog it to death with every subsequent character he creates. "Oh, another fighter with 18 STR and 18 CON, but 6 everything else. Great. You do remember how your characters keep failing every Will and Reflex save, right?" I have absolutely no problem with point buy or array, but we will stick with rolling in our gaming group. [/QUOTE]
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What's the big deal with point buy?
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