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*TTRPGs General
What's the big deal with point buy?
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<blockquote data-quote="Cedric" data-source="post: 3084681" data-attributes="member: 2044"><p>I'm playing less now than I've played in years, only about once every 3 weeks (thankfully I've found a great group of guys to play with), but I'd like to play once a week if I could.</p><p></p><p>Still though, I'm on my 4th D&D character in the past year. If you only rarely get a chance to play or haven't played that much, I could see the allure for point buy. You can guarantee that you'll be able to have a playable character who can fill most roles you might want to tackle. </p><p></p><p>As to what constitutes a high score...</p><p></p><p>If you cut your teeth on 1e and 2e (like I did), then yes, I think there is a natural instinct to not think of stats as being high until they hit the 16-18 mark. However, I'm completely happy with a 14 in everything except for my primary casting stat if I'm a full caster (in which case, I prefer at least a 15 so I can cast 9th level spells by the time I'm eligible for them). </p><p></p><p>I don't think stats become notably above normal in 3.0 and 3.5 pretty much ever. I mean, if I am a warrior who had a 15 strength at character creation. By 20th level I could have spent 5 points to make that a 20, read a tome (or used two rings of three wishes) to make it a 25, then put on a belt to make it a 31. That's not "that" much more impressive than the 34 I'd have if I started with an 18 strength. </p><p></p><p>There are so many things that add to stats in 3.x that high stats themselves are diluted, eventually everyone has access to them in all but a low magic game. </p><p></p><p>If I had a belt of (storm) giant strength in 2e, I was leaps and bounds ahead of the fighter without one. Perhaps almost an order of magnitude difference. </p><p></p><p>Today, it's +3 to attack, +3 to damage on an opponent who may have 150 (or more) hit points *shrugs* (my point there being that hit point values, especially at higher levels, are much higher in 3.x...especially once you add some class levels). </p><p></p><p>As to patience, I hope to never run out of character concepts. The day I am asked to roll up a D&D character and realize there is nothing I want to play...well, nevermind, I don't want to face that day. Imagination in life, is everything.</p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 3084681, member: 2044"] I'm playing less now than I've played in years, only about once every 3 weeks (thankfully I've found a great group of guys to play with), but I'd like to play once a week if I could. Still though, I'm on my 4th D&D character in the past year. If you only rarely get a chance to play or haven't played that much, I could see the allure for point buy. You can guarantee that you'll be able to have a playable character who can fill most roles you might want to tackle. As to what constitutes a high score... If you cut your teeth on 1e and 2e (like I did), then yes, I think there is a natural instinct to not think of stats as being high until they hit the 16-18 mark. However, I'm completely happy with a 14 in everything except for my primary casting stat if I'm a full caster (in which case, I prefer at least a 15 so I can cast 9th level spells by the time I'm eligible for them). I don't think stats become notably above normal in 3.0 and 3.5 pretty much ever. I mean, if I am a warrior who had a 15 strength at character creation. By 20th level I could have spent 5 points to make that a 20, read a tome (or used two rings of three wishes) to make it a 25, then put on a belt to make it a 31. That's not "that" much more impressive than the 34 I'd have if I started with an 18 strength. There are so many things that add to stats in 3.x that high stats themselves are diluted, eventually everyone has access to them in all but a low magic game. If I had a belt of (storm) giant strength in 2e, I was leaps and bounds ahead of the fighter without one. Perhaps almost an order of magnitude difference. Today, it's +3 to attack, +3 to damage on an opponent who may have 150 (or more) hit points *shrugs* (my point there being that hit point values, especially at higher levels, are much higher in 3.x...especially once you add some class levels). As to patience, I hope to never run out of character concepts. The day I am asked to roll up a D&D character and realize there is nothing I want to play...well, nevermind, I don't want to face that day. Imagination in life, is everything. Cedric [/QUOTE]
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What's the big deal with point buy?
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