Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThoughtBubble" data-source="post: 3088958" data-attributes="member: 9723"><p>D&D is kind of weird about it's options. The way I describe it is that, when asked "Can I do X?", D&D says "No, unless you do..." A good example is feat selection. The typical way to get a good feat is to have a stat of at least X, and take two other feats (which may also have stat requirements). This is shown perfectly in 3.0's dual wield feats. To be effective at it at level one required 2 feats, meaning that you needed to be a fighter, a ranger, or human and already proficient in the weapon you want to use. Also, watch that dex. </p><p></p><p>Archers are a similar sort of deal. Yes, I could use my level 1 feat to get precise shot, my level 3 feat to get point blank shot, and my level 6 feat to pick up longbow proficiency. Prestige Classes only add to this. </p><p> </p><p></p><p></p><p></p><p>Yeah, you're very right that the feat and skill systems do a great job of making sure that the character is quite a bit more than just stats. And that's a lot of why I got back into gaming with 3.0.</p><p></p><p>But in the end, D&D is a game that makes you jump through hoops to get to the candy. That makes the game less accessable, and with fairly limited resources (say 7 feats over the entire course of a character's career -- potentially years of playing), that makes some of these hoops incredibly expensive. </p><p></p><p>I'm not saying it's a bad thing, but the design of 3.x rewards planning ahead and taking efficient paths while punishing non-proficiency and non-specialization. It's not having options that encourages the powergame mindset, it's having restricted options with high rewards for efficient use of limited resources.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 3088958, member: 9723"] D&D is kind of weird about it's options. The way I describe it is that, when asked "Can I do X?", D&D says "No, unless you do..." A good example is feat selection. The typical way to get a good feat is to have a stat of at least X, and take two other feats (which may also have stat requirements). This is shown perfectly in 3.0's dual wield feats. To be effective at it at level one required 2 feats, meaning that you needed to be a fighter, a ranger, or human and already proficient in the weapon you want to use. Also, watch that dex. Archers are a similar sort of deal. Yes, I could use my level 1 feat to get precise shot, my level 3 feat to get point blank shot, and my level 6 feat to pick up longbow proficiency. Prestige Classes only add to this. Yeah, you're very right that the feat and skill systems do a great job of making sure that the character is quite a bit more than just stats. And that's a lot of why I got back into gaming with 3.0. But in the end, D&D is a game that makes you jump through hoops to get to the candy. That makes the game less accessable, and with fairly limited resources (say 7 feats over the entire course of a character's career -- potentially years of playing), that makes some of these hoops incredibly expensive. I'm not saying it's a bad thing, but the design of 3.x rewards planning ahead and taking efficient paths while punishing non-proficiency and non-specialization. It's not having options that encourages the powergame mindset, it's having restricted options with high rewards for efficient use of limited resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's the big deal with point buy?
Top