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What's the big stink about Rappan Athuk Reloaded?
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<blockquote data-quote="Treebore" data-source="post: 2984354" data-attributes="member: 10177"><p>I do. Your not supposed to have a social convention with every monster, but there are several very cool and evil NPC's that the party could get help from, if they approach the encounters in a way that allows for discourse. If they went in there hacking and slashing then that is all the Dungeons of Graves is, a Hack fest.</p><p></p><p></p><p>I don't know. Maybe it is because I always go "outside the box" as much as I can. Just last night my players were in dungeon lair. They were shocked to find this rather attractive human female sorceroress was hanging out there and calling this "gnoll" her ex-husband. They later found out he used to be a human before he died and was reincarnated as a gnoll.</p><p></p><p>I do similiar stuff when I ran RA, Tomb of Abysthor, and every module I run. Part of making it "my own". So when I looked at RA my imagination just went wild. I loved the ideas I came up with. Most of them got killed before getting used, but the ones that came into play made everything a lot more fun and unique.</p><p></p><p>So my opinion of RA is being very dynamic, but I guess it is more because I made it that way than how it is presented. A great Game Master named Gary Gygax once wrote that it is up to the DM to make an adventure become alive and dynamic, so that is what I strive to do and the pay off has always been worth it.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2984354, member: 10177"] I do. Your not supposed to have a social convention with every monster, but there are several very cool and evil NPC's that the party could get help from, if they approach the encounters in a way that allows for discourse. If they went in there hacking and slashing then that is all the Dungeons of Graves is, a Hack fest. I don't know. Maybe it is because I always go "outside the box" as much as I can. Just last night my players were in dungeon lair. They were shocked to find this rather attractive human female sorceroress was hanging out there and calling this "gnoll" her ex-husband. They later found out he used to be a human before he died and was reincarnated as a gnoll. I do similiar stuff when I ran RA, Tomb of Abysthor, and every module I run. Part of making it "my own". So when I looked at RA my imagination just went wild. I loved the ideas I came up with. Most of them got killed before getting used, but the ones that came into play made everything a lot more fun and unique. So my opinion of RA is being very dynamic, but I guess it is more because I made it that way than how it is presented. A great Game Master named Gary Gygax once wrote that it is up to the DM to make an adventure become alive and dynamic, so that is what I strive to do and the pay off has always been worth it. [/QUOTE]
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What's the big stink about Rappan Athuk Reloaded?
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