Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the "code" behind Feats? (and an idea for an alternate feat system)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 5318022" data-attributes="member: 59082"><p>I'm thinking about doing away with feats as they are and replacing them with free-form player-created feats. So rather than choosing from a list of pre-made feats, a player would make up feats that suit their character concept. Obviously they would need guidelines so as to avoid the obvious pitfalls of over-powered feats, so I'm wondering if there is a "code" behind feats? In other words, if we stripped out all the specifics, what are the general guidelines for feats? And are there major and minor feats?</p><p></p><p>I've only just begun thinking about this, but it basically fits in with my idea of an alternate edition of D&D that is more free-form, modular, and open to modification and customization while retaining a strong core rule-set, the d20 mechanic. I'd call this "5th edition" but I don't think WotC will go this route, unfortunately. It requires too much player creativity, quite frankly, and most of us like our feats and powers spoon fed. </p><p></p><p>But imagine a D&D game in which classes are akin to templates with default classic forms but also room for wide customization; thus a "fighter" is both a specific build--the traditional character class--but also a group or type of character that can create any number of fighting types, from a blademaster to a knight to a gladiator, archer, etc. OK, this is kind of how both 3E and 4E already are, but I'm looking to take the free-form approach to the next step where rather than choose from a variety of options--powers, feats, skills, etc--players actually create their feats and powers, maybe even their skills.</p><p></p><p>What I would want to do is figure out a "code" that would allow the creation of balanced classes, but that could be used to create highly individualized characters. In some sense I'm looking to create something similar to the class creation rules of 2nd edition, but that actually works. Feats, as a primary form of customization in both 3rd and 4th edition, seems like a good place to start. </p><p></p><p>A couple ideas:</p><p></p><p>Players create their own feats with created names, modifiers, etc. A "major" feat is worth two slots at Heroic tier or one at Paragon and Epic; a "minor" feat is worth one slot at any tier.</p><p></p><p>Feats can exist in "steps" so that you have standard, improved, and master (or something like that). If a standard feat offers +1, then improved is +2, master +3. Each step costs a feat slot.</p><p></p><p>But the question - how to determine whether a created feat is minor or major? What would be examples of current feats that are minor or major? And what would different conditions and modifiers be?</p><p></p><p>Any ideas would be appreciated - whether with regards to feats in particular or the general idea.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5318022, member: 59082"] I'm thinking about doing away with feats as they are and replacing them with free-form player-created feats. So rather than choosing from a list of pre-made feats, a player would make up feats that suit their character concept. Obviously they would need guidelines so as to avoid the obvious pitfalls of over-powered feats, so I'm wondering if there is a "code" behind feats? In other words, if we stripped out all the specifics, what are the general guidelines for feats? And are there major and minor feats? I've only just begun thinking about this, but it basically fits in with my idea of an alternate edition of D&D that is more free-form, modular, and open to modification and customization while retaining a strong core rule-set, the d20 mechanic. I'd call this "5th edition" but I don't think WotC will go this route, unfortunately. It requires too much player creativity, quite frankly, and most of us like our feats and powers spoon fed. But imagine a D&D game in which classes are akin to templates with default classic forms but also room for wide customization; thus a "fighter" is both a specific build--the traditional character class--but also a group or type of character that can create any number of fighting types, from a blademaster to a knight to a gladiator, archer, etc. OK, this is kind of how both 3E and 4E already are, but I'm looking to take the free-form approach to the next step where rather than choose from a variety of options--powers, feats, skills, etc--players actually create their feats and powers, maybe even their skills. What I would want to do is figure out a "code" that would allow the creation of balanced classes, but that could be used to create highly individualized characters. In some sense I'm looking to create something similar to the class creation rules of 2nd edition, but that actually works. Feats, as a primary form of customization in both 3rd and 4th edition, seems like a good place to start. A couple ideas: Players create their own feats with created names, modifiers, etc. A "major" feat is worth two slots at Heroic tier or one at Paragon and Epic; a "minor" feat is worth one slot at any tier. Feats can exist in "steps" so that you have standard, improved, and master (or something like that). If a standard feat offers +1, then improved is +2, master +3. Each step costs a feat slot. But the question - how to determine whether a created feat is minor or major? What would be examples of current feats that are minor or major? And what would different conditions and modifiers be? Any ideas would be appreciated - whether with regards to feats in particular or the general idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the "code" behind Feats? (and an idea for an alternate feat system)
Top