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What's the correct way to read a Percentage Dice? (d%)
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<blockquote data-quote="tomBitonti" data-source="post: 6590772" data-attributes="member: 13107"><p>Also, a few systems have "00" mean 0 instead of 100, for example, Eclipse Phase, <a href="http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB8QFjAA&url=http%3A%2F%2Feclipsephase.com%2F&ei=KVQtVZaMJsOigwSR2IHwCg&usg=AFQjCNEJlAoiW5uY9_qbW0hOoOX8OU_0DQ&bvm=bv.90790515,d.eXY" target="_blank">http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB8QFjAA&url=http://eclipsephase.com/&ei=KVQtVZaMJsOigwSR2IHwCg&usg=AFQjCNEJlAoiW5uY9_qbW0hOoOX8OU_0DQ&bvm=bv.90790515,d.eXY</a>. On the other hand, Dark Heresy, and other WH40K role playing games, <a href="http://en.wikipedia.org/wiki/Warhammer_40,000_Roleplay" target="_blank">http://en.wikipedia.org/wiki/Warhammer_40,000_Roleplay</a>, use the usual mechanic. Even games which usually use other dice types, for example D&D 3E, can ask for percentile rolls. Most folks handle such rolls on a 1-100 scale, with values of 1-20 being used to attempt a 20% roll. But you could also do that as 0-19 on a 0-99 scale. Many folks would find this confusing.</p><p></p><p>The value "00" + "0" turns into 100 because 0 is mapped to 100, not because the "0" is a 10, and not be cause "00" is a 100. For the first, you would get results like "40" + "0" generating 50, and "00" + "5" generating 105.</p><p></p><p>You could set up a dice system with values of 10 through 100 on one d10 and values of 1 through 10 on a second d10, but the range of values would be 11-110.</p><p></p><p>There is (a little) information here:</p><p></p><p><a href="http://en.wikipedia.org/wiki/Dice_notation#Percentile_dice_.28d.25.29" target="_blank">http://en.wikipedia.org/wiki/Dice_notation#Percentile_dice_.28d.25.29</a></p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6590772, member: 13107"] Also, a few systems have "00" mean 0 instead of 100, for example, Eclipse Phase, [url]http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB8QFjAA&url=http%3A%2F%2Feclipsephase.com%2F&ei=KVQtVZaMJsOigwSR2IHwCg&usg=AFQjCNEJlAoiW5uY9_qbW0hOoOX8OU_0DQ&bvm=bv.90790515,d.eXY[/url]. On the other hand, Dark Heresy, and other WH40K role playing games, [url]http://en.wikipedia.org/wiki/Warhammer_40,000_Roleplay[/url], use the usual mechanic. Even games which usually use other dice types, for example D&D 3E, can ask for percentile rolls. Most folks handle such rolls on a 1-100 scale, with values of 1-20 being used to attempt a 20% roll. But you could also do that as 0-19 on a 0-99 scale. Many folks would find this confusing. The value "00" + "0" turns into 100 because 0 is mapped to 100, not because the "0" is a 10, and not be cause "00" is a 100. For the first, you would get results like "40" + "0" generating 50, and "00" + "5" generating 105. You could set up a dice system with values of 10 through 100 on one d10 and values of 1 through 10 on a second d10, but the range of values would be 11-110. There is (a little) information here: [url]http://en.wikipedia.org/wiki/Dice_notation#Percentile_dice_.28d.25.29[/url] Thx! TomB [/QUOTE]
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