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What's the CR of a...
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6238847" data-attributes="member: 1165"><p>The DM didn't seem like they were following the rules. IIRC you can only put a Contingency on yourself.</p><p></p><p></p><p></p><p>No 18th-level caster required or even allowed. Instead, you have a very nasty trap. Once. So you should have been able to walk away, and maybe shoot some arrows at long range because the giants have no healing abilities at all.</p><p></p><p>The efreeti's abilities are largely spell-like and supernatural, so they won't work in an anti-magic field. Only its heat ability isn't. As a result, it couldn't really use it's abilities, such as all of its ranged attacks (so it should stay on the ground until too injured). It's trap suggests it was paranoid of Cone of Cold spells as it took away its attack options. And how did it make such a trap anyway? You would need at least an 11th-level caster to pull it off, and the efreeti doesn't have the required magic to do it.</p><p></p><p>And of course, the Elemental Plane of Fire is an encounter of at least 9th-level by itself, on the grounds that you need to be 9th-level minimum just to <em>cast</em> Plane Shift. (Mathematically it is supposedly a level 5 challenge, dealing 5d6 damage every round, but it has a duration of literally infinite.)</p><p></p><p>Efreeti (including the caliph) are usually evil, and I think planar travelers should know that. Even bringing the efreeti alive to the caliph simply means it will be tortured. But you didn't write the story.</p><p></p><p>I wouldn't change the fire giant's CR. Rather, you modify the EL of the encounter. At minimum one CR 6+ trap, one CR 5+ environmental hazard, one CR 8 monster, two CR 10 monsters... and increase the XP value by +100% or so because of their extreme advantages. (And unlike an encounter with archers behind arrow slits, this is unavoidable. I would give PCs XP just for bypassing such an encounter, and no bonus XP for fighting it, because that's just a bad idea. But as you mentioned, avoiding this was impossible.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6238847, member: 1165"] The DM didn't seem like they were following the rules. IIRC you can only put a Contingency on yourself. No 18th-level caster required or even allowed. Instead, you have a very nasty trap. Once. So you should have been able to walk away, and maybe shoot some arrows at long range because the giants have no healing abilities at all. The efreeti's abilities are largely spell-like and supernatural, so they won't work in an anti-magic field. Only its heat ability isn't. As a result, it couldn't really use it's abilities, such as all of its ranged attacks (so it should stay on the ground until too injured). It's trap suggests it was paranoid of Cone of Cold spells as it took away its attack options. And how did it make such a trap anyway? You would need at least an 11th-level caster to pull it off, and the efreeti doesn't have the required magic to do it. And of course, the Elemental Plane of Fire is an encounter of at least 9th-level by itself, on the grounds that you need to be 9th-level minimum just to [i]cast[/i] Plane Shift. (Mathematically it is supposedly a level 5 challenge, dealing 5d6 damage every round, but it has a duration of literally infinite.) Efreeti (including the caliph) are usually evil, and I think planar travelers should know that. Even bringing the efreeti alive to the caliph simply means it will be tortured. But you didn't write the story. I wouldn't change the fire giant's CR. Rather, you modify the EL of the encounter. At minimum one CR 6+ trap, one CR 5+ environmental hazard, one CR 8 monster, two CR 10 monsters... and increase the XP value by +100% or so because of their extreme advantages. (And unlike an encounter with archers behind arrow slits, this is unavoidable. I would give PCs XP just for bypassing such an encounter, and no bonus XP for fighting it, because that's just a bad idea. But as you mentioned, avoiding this was impossible.) [/QUOTE]
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