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What's the CR of a...
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<blockquote data-quote="Greenfield" data-source="post: 6239284" data-attributes="member: 6669384"><p>I don't thing the Quickening metamagic rod is from UA. I think it's frpm the DMG, page 234.</p><p></p><p>There are three variants, with the medium one being sufficient. (4th through 6th level spells).</p><p></p><p>But I've spoken to the DM and he's explained everything... </p><p></p><p>It happened because the DM said so.</p><p></p><p>Which brings us back to the monster CR.</p><p></p><p>For me, the final way to measure CR of some tricked out thing is to stand it up to a character of the appropriate class and see how it does.</p><p></p><p>Against spell casters of any kind, this thing is unstoppable. All they could do is avoid it and try to wait it out. It would end up leaving when the AMF went down. If the spell casters couldn't run away or hide effectively, it would pound them with boulders at range. They'd have to leave completely.</p><p></p><p>Against a decent archer it comes down to whether either one can kill the other before the run out of ammunition. 20 arrows at a D8 each, plus Strength and no magic would be unlikely to be enough to drop him. His boulders do more but ha can't carry more than a few, and any that miss simply keep going. Relative gravity realm being what it is.</p><p></p><p>That leaves a melee type. As I ran the numbers, a hefty Barb with a great sword, power attacking, can match the Giant at about 16th or 17th level. </p><p></p><p>That's not exactly in line with the argument that calls this a CR10, with an AMF trap thrown in for a total of CR 11.</p><p></p><p>Now, I could prepare a character designed for the situation, and drop the thing at less than 10th level. A Rogue with a Ring of Invisibility, a Quiver of Ehlonna and a decent magical bow (and maybe a bucket of <em>Cure Moderate</em> potions) could sneak-attack him to death before his AMF went down. Move within 30 feet, take your shot from outside his AMF, then next round vanish again and move. Skip a round as needed to heal. He'll fall in far less than the 110 rounds of his AMF.</p><p></p><p>And that's just off the top of my head, using PHB classes and DMG items.</p><p></p><p>But this isn't "Name that Tune", where we bid, "I can beat that monster in 5 levels or less." I'm just trying to figure a fair CR.</p><p></p><p>Oddly enough, the DM plans the encounters, but he leaves it to me to calculate the EXP and e-mail the rest of the group.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6239284, member: 6669384"] I don't thing the Quickening metamagic rod is from UA. I think it's frpm the DMG, page 234. There are three variants, with the medium one being sufficient. (4th through 6th level spells). But I've spoken to the DM and he's explained everything... It happened because the DM said so. Which brings us back to the monster CR. For me, the final way to measure CR of some tricked out thing is to stand it up to a character of the appropriate class and see how it does. Against spell casters of any kind, this thing is unstoppable. All they could do is avoid it and try to wait it out. It would end up leaving when the AMF went down. If the spell casters couldn't run away or hide effectively, it would pound them with boulders at range. They'd have to leave completely. Against a decent archer it comes down to whether either one can kill the other before the run out of ammunition. 20 arrows at a D8 each, plus Strength and no magic would be unlikely to be enough to drop him. His boulders do more but ha can't carry more than a few, and any that miss simply keep going. Relative gravity realm being what it is. That leaves a melee type. As I ran the numbers, a hefty Barb with a great sword, power attacking, can match the Giant at about 16th or 17th level. That's not exactly in line with the argument that calls this a CR10, with an AMF trap thrown in for a total of CR 11. Now, I could prepare a character designed for the situation, and drop the thing at less than 10th level. A Rogue with a Ring of Invisibility, a Quiver of Ehlonna and a decent magical bow (and maybe a bucket of [I]Cure Moderate[/I] potions) could sneak-attack him to death before his AMF went down. Move within 30 feet, take your shot from outside his AMF, then next round vanish again and move. Skip a round as needed to heal. He'll fall in far less than the 110 rounds of his AMF. And that's just off the top of my head, using PHB classes and DMG items. But this isn't "Name that Tune", where we bid, "I can beat that monster in 5 levels or less." I'm just trying to figure a fair CR. Oddly enough, the DM plans the encounters, but he leaves it to me to calculate the EXP and e-mail the rest of the group. [/QUOTE]
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