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What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8749867" data-attributes="member: 82106"><p>Yes, well, and now I can interject another of my patented game design notes: So, [USER=42582]@pemerton[/USER] didn't specify what game he was asking this in the context of (though it was posted in 'D&D' so I guess we can assume basically its conventions). In my own 4e-like homebrew game there are a lot of things that bear on this. First of all everything is acquired by characters in the form of boons. There are no absolute rules which state that only class X can get boon Y, so the whole issue of 'going out of your lane' so to speak in class terms is really non-existent. Your character has class features, and a power source, and that has some bearing on what sorts of 'stuff' the player might find most mechanically synergistic with their existing character attributes, but unless a boon actually keys off a class feature, its fair game for anyone. </p><p></p><p>That being said, in my game you don't acquire boons by getting XP. Things work rather in more of the reverse way. You do things, fictionally, which results in the acquisition of certain boons, and how many boons you have determines your level. So, one VERY simple answer is the Fighter prays to the God of Healing for the power to spare his comrade's life. "You feel a surge of energy as Dawg answers your prayer. Two of your power points are expended and your friend's most grievous wounds quickly knit shut!" Now, you just gained a Major Boon, you are going to go up a level, and that's your boon for level X! Furthermore, because you are a Martial character, you must expend an extra power point whenever you invoke this divine power. If you wish to undergo the training needed to align yourself with the spirit power source, you can try to find a way (quest) to acquire the Major Boon Spiritual Alignment. This is likely to require a major quest!</p><p></p><p>It could be handled other ways as well. Maybe this is treated as an improvised attempt to invoke a power the character doesn't have. That would require checks, which will involve the playing out of a challenge. Perhaps it can be treated like an affliction, which means some number of successes would be required, and the character passes away at the third failure, let us say. Now the character might simply try Religion for one or more of these successes, maybe praying helps, but it isn't going to fix the whole problem, for sure. Its also likely to require supplies, etc. even with some modest divine help. This fighter is not a cleric, etc. but maybe if he shows enough faith the god will at least give his friend a fighting chance.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8749867, member: 82106"] Yes, well, and now I can interject another of my patented game design notes: So, [USER=42582]@pemerton[/USER] didn't specify what game he was asking this in the context of (though it was posted in 'D&D' so I guess we can assume basically its conventions). In my own 4e-like homebrew game there are a lot of things that bear on this. First of all everything is acquired by characters in the form of boons. There are no absolute rules which state that only class X can get boon Y, so the whole issue of 'going out of your lane' so to speak in class terms is really non-existent. Your character has class features, and a power source, and that has some bearing on what sorts of 'stuff' the player might find most mechanically synergistic with their existing character attributes, but unless a boon actually keys off a class feature, its fair game for anyone. That being said, in my game you don't acquire boons by getting XP. Things work rather in more of the reverse way. You do things, fictionally, which results in the acquisition of certain boons, and how many boons you have determines your level. So, one VERY simple answer is the Fighter prays to the God of Healing for the power to spare his comrade's life. "You feel a surge of energy as Dawg answers your prayer. Two of your power points are expended and your friend's most grievous wounds quickly knit shut!" Now, you just gained a Major Boon, you are going to go up a level, and that's your boon for level X! Furthermore, because you are a Martial character, you must expend an extra power point whenever you invoke this divine power. If you wish to undergo the training needed to align yourself with the spirit power source, you can try to find a way (quest) to acquire the Major Boon Spiritual Alignment. This is likely to require a major quest! It could be handled other ways as well. Maybe this is treated as an improvised attempt to invoke a power the character doesn't have. That would require checks, which will involve the playing out of a challenge. Perhaps it can be treated like an affliction, which means some number of successes would be required, and the character passes away at the third failure, let us say. Now the character might simply try Religion for one or more of these successes, maybe praying helps, but it isn't going to fix the whole problem, for sure. Its also likely to require supplies, etc. even with some modest divine help. This fighter is not a cleric, etc. but maybe if he shows enough faith the god will at least give his friend a fighting chance. [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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