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What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8751187" data-attributes="member: 6790260"><p>Then people should stop using literary characters as examples, no? Yet they do. Continuously.</p><p></p><p></p><p>Wasn't aware of that, though to be honest, doesn't really matter to me.</p><p></p><p></p><p>What's wrong with that, assuming there are appropriate costs? Rage is dangerous even to Barbarians, who are experienced in its uses and limitations. A Druid tapping into something like that is liable to lose himself entirely, especially since it could play in rather nasty ways with his shape shifting abilities. (The "inner beast" may quickly become an <em>outer</em> beast.) That sounds like an incredibly risky act where even "success" is liable to have long-term deleterious consequences. If the player is willing to accept those risks (possibly up to and including irrevocable death or other loss of character), what is exploitative about it?</p><p></p><p></p><p>Characters can already hand out regular inspiration. I'm not sure I would let one precisely mimic that <em>specific</em> class feature, but the idea of doing something that grants a bonus to someone else's roll is as old as time. Why is it suddenly a horrendous affront now that Bardic Inspiration exists? Is it really so far beyond the pale to ask, "If I consume my highest-level spell slot and channel its powers into supporting our friend, could that give them a bonus to their roll? It's okay if there's risk involved, I'm willing to take that, this is too important."</p><p></p><p></p><p>(1) Not actually possible by 5e rules, which is ironic given your "well akshully" wrt the Grey Mouser. You cannot cast two regular spells in the same turn, period. You can only cast one regular spell and one cantrip. Not exactly game breaking, that. Unless, of course, the character is taking even further risks and costs to try to do that, too--which will mean an even higher threshold of required justification. Pulling off both of these things together should be insanely risky and, even if successful, permanently damaging. I'm quite willing to discuss the plausible costs this may have, but any character attempting even just the first part (Action Surge) is gonna walk away diminished in some form even if they succeed with flying colors.</p><p>(2) As I have repeatedly said, you as DM have both the right and the responsibility to not give the player "I win" buttons. What justifies the Wizard doing this? Is it just out of the blue, simply because she would like to do it? Sorry, that's not enough. It might be cool for her, but it doesn't pass muster. Now, if she's channeling her own life force into accelerating herself, risking premature aging and debility in order to squeeze out every ounce of power because nothing short of that will stop Garox the Mutilator's ritual of soul binding? Then sure, she can attempt it. It will be costly no matter what. She may not <em>survive</em> it, and even if she does, she will likely be diminished as a result (perhaps a permanent loss of HP, HD, or one or more spell slots? Depends on context.) Again, I see no harm here <em>if you as DM actually make it costly and the player accepts those costs</em>. It is trivially obvious that if you just let people do whatever they wish with no costs, that you'll get crappy results...because that's true regardless of whether you let someone go "off character sheet" or not.</p><p></p><p>So...don't. Don't do that thing. Actually make costs, ones that you know will matter. Actually put in risks, ones that you know the player won't be able to minimax around.</p><p></p><p></p><p>That's...not an exploit. It would only be an exploit if you make them pay no cost whatsoever for it. Why would you ever do that, when you could just...make there be a cost? Why would you ever consider allowing such a thing with zero risk, and you could just...have there be risks?</p><p></p><p>Like I am genuinely utterly confused here. Why would you ever do this unwise and deleterious thing when you literally always could do the tiniest bit of effort and get a perfectly cromulent thing instead?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8751187, member: 6790260"] Then people should stop using literary characters as examples, no? Yet they do. Continuously. Wasn't aware of that, though to be honest, doesn't really matter to me. What's wrong with that, assuming there are appropriate costs? Rage is dangerous even to Barbarians, who are experienced in its uses and limitations. A Druid tapping into something like that is liable to lose himself entirely, especially since it could play in rather nasty ways with his shape shifting abilities. (The "inner beast" may quickly become an [I]outer[/I] beast.) That sounds like an incredibly risky act where even "success" is liable to have long-term deleterious consequences. If the player is willing to accept those risks (possibly up to and including irrevocable death or other loss of character), what is exploitative about it? Characters can already hand out regular inspiration. I'm not sure I would let one precisely mimic that [I]specific[/I] class feature, but the idea of doing something that grants a bonus to someone else's roll is as old as time. Why is it suddenly a horrendous affront now that Bardic Inspiration exists? Is it really so far beyond the pale to ask, "If I consume my highest-level spell slot and channel its powers into supporting our friend, could that give them a bonus to their roll? It's okay if there's risk involved, I'm willing to take that, this is too important." (1) Not actually possible by 5e rules, which is ironic given your "well akshully" wrt the Grey Mouser. You cannot cast two regular spells in the same turn, period. You can only cast one regular spell and one cantrip. Not exactly game breaking, that. Unless, of course, the character is taking even further risks and costs to try to do that, too--which will mean an even higher threshold of required justification. Pulling off both of these things together should be insanely risky and, even if successful, permanently damaging. I'm quite willing to discuss the plausible costs this may have, but any character attempting even just the first part (Action Surge) is gonna walk away diminished in some form even if they succeed with flying colors. (2) As I have repeatedly said, you as DM have both the right and the responsibility to not give the player "I win" buttons. What justifies the Wizard doing this? Is it just out of the blue, simply because she would like to do it? Sorry, that's not enough. It might be cool for her, but it doesn't pass muster. Now, if she's channeling her own life force into accelerating herself, risking premature aging and debility in order to squeeze out every ounce of power because nothing short of that will stop Garox the Mutilator's ritual of soul binding? Then sure, she can attempt it. It will be costly no matter what. She may not [I]survive[/I] it, and even if she does, she will likely be diminished as a result (perhaps a permanent loss of HP, HD, or one or more spell slots? Depends on context.) Again, I see no harm here [I]if you as DM actually make it costly and the player accepts those costs[/I]. It is trivially obvious that if you just let people do whatever they wish with no costs, that you'll get crappy results...because that's true regardless of whether you let someone go "off character sheet" or not. So...don't. Don't do that thing. Actually make costs, ones that you know will matter. Actually put in risks, ones that you know the player won't be able to minimax around. That's...not an exploit. It would only be an exploit if you make them pay no cost whatsoever for it. Why would you ever do that, when you could just...make there be a cost? Why would you ever consider allowing such a thing with zero risk, and you could just...have there be risks? Like I am genuinely utterly confused here. Why would you ever do this unwise and deleterious thing when you literally always could do the tiniest bit of effort and get a perfectly cromulent thing instead? [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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