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What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="the Jester" data-source="post: 8751223" data-attributes="member: 1210"><p>And they are usually not really conducive to a discussion of D&D mechanics.</p><p></p><p>Maybe ask your pc barbarian?</p><p></p><p>It is. The rule is that if you cast a spell as a bonus action, the only other spell you can cast on that turn is a cantrip with a casting time of 1 action. This has absolutely nothing to do with Action Surge. </p><p></p><p>This has been discussed ad infinitum both on the boards here and by the designers, so a little Googling should let you easily confirm this.</p><p></p><p>And how does the fighter healing the other pc pass muster? It's fundamentally the same issue. </p><p></p><p></p><p>Or you can just, you know, play by the rules that say fighters can't heal others without investing in some mechanical element that allows it.</p><p></p><p>It really sounds like you're cool with any class tapping into pretty much any other class' abilities, with the possible exception of bardic inspiration. Sticking arbitrary costs on doing so doesn't justify it (to me- YMMV, obviously, and clearly does). What is the point of a class based system if it doesn't really matter what class you are, you can just do anything? </p><p></p><p>We clearly disagree, and strongly, on this. I not only see it as an exploit, I am honestly having trouble fathoming why you can't see that it is one.</p><p></p><p>Why would you consider allowing such a thing period, when there is a clear way to accomplish the goal in the context of the game already? Arbitrary costs imposed or not, you are absolutely giving clever players a massive amount of stuff to exploit.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8751223, member: 1210"] And they are usually not really conducive to a discussion of D&D mechanics. Maybe ask your pc barbarian? It is. The rule is that if you cast a spell as a bonus action, the only other spell you can cast on that turn is a cantrip with a casting time of 1 action. This has absolutely nothing to do with Action Surge. This has been discussed ad infinitum both on the boards here and by the designers, so a little Googling should let you easily confirm this. And how does the fighter healing the other pc pass muster? It's fundamentally the same issue. Or you can just, you know, play by the rules that say fighters can't heal others without investing in some mechanical element that allows it. It really sounds like you're cool with any class tapping into pretty much any other class' abilities, with the possible exception of bardic inspiration. Sticking arbitrary costs on doing so doesn't justify it (to me- YMMV, obviously, and clearly does). What is the point of a class based system if it doesn't really matter what class you are, you can just do anything? We clearly disagree, and strongly, on this. I not only see it as an exploit, I am honestly having trouble fathoming why you can't see that it is one. Why would you consider allowing such a thing period, when there is a clear way to accomplish the goal in the context of the game already? Arbitrary costs imposed or not, you are absolutely giving clever players a massive amount of stuff to exploit. [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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