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What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="OneRedRook" data-source="post: 8751379" data-attributes="member: 35028"><p>Which rules are those? I couldn't find them in the books.</p><p></p><p>I know, I'm being facetious. And I know what you mean. But I think it's worth remembering that for the most part the rules for D&D cover what players can achieve through the game mechanics, and the rules about what they cannot achieve are much fewer. I think there is a tendency to judge what can't be achieved by implication, and I worry that's a trap (at least I worry that it is for me).</p><p></p><p>I agree it would be absolutely unfair for, say, a champion fighter to engage with the spellcaster mechanics, involving spell slots, etc, without the relevant mechanical guff. But from there I wouldn't go so far as to say all supernatural phenomena are off limits to their conception of their character in a 5e game. If the player has an idea that seems like it's in-genre there'd need to be a quick discussion about scope and failure consequence, and after that? Prove it by making the roll.</p><p></p><p>Here's a simpler question along a similar theme: having already spent their action and bonus action, a player needs their character to move 35ft to get out of danger, but they only have 30ft of movement. Is there a test you would consider that would let them make the distance? For me the answer is yes: DC 13 Athletics check, failure condition is probably Prone, unless something else in the scenario seems like a better fit.</p></blockquote><p></p>
[QUOTE="OneRedRook, post: 8751379, member: 35028"] Which rules are those? I couldn't find them in the books. I know, I'm being facetious. And I know what you mean. But I think it's worth remembering that for the most part the rules for D&D cover what players can achieve through the game mechanics, and the rules about what they cannot achieve are much fewer. I think there is a tendency to judge what can't be achieved by implication, and I worry that's a trap (at least I worry that it is for me). I agree it would be absolutely unfair for, say, a champion fighter to engage with the spellcaster mechanics, involving spell slots, etc, without the relevant mechanical guff. But from there I wouldn't go so far as to say all supernatural phenomena are off limits to their conception of their character in a 5e game. If the player has an idea that seems like it's in-genre there'd need to be a quick discussion about scope and failure consequence, and after that? Prove it by making the roll. Here's a simpler question along a similar theme: having already spent their action and bonus action, a player needs their character to move 35ft to get out of danger, but they only have 30ft of movement. Is there a test you would consider that would let them make the distance? For me the answer is yes: DC 13 Athletics check, failure condition is probably Prone, unless something else in the scenario seems like a better fit. [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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