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What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8752581" data-attributes="member: 6790260"><p>It really isn't. You have yet to show it is.</p><p></p><p></p><p>The answers to those questions cannot be given without more details about the situation. They're necessarily context-specific. I've given an example: you can only give your faith once, and it has to mean something, it can't just be 'oh yeah I call on the gods, k?" Other tables might have other reasons. There is not, <em>cannot</em> be a generic answer because a generic answer will always be exploitable in some way, to some group, some of the time.</p><p></p><p></p><p>Uh...no. I'm not expecting them to not use it, other than expecting them to be respectful of the tone and style of game I'm running. Because that applies to literally everything. Especially things like spells. If you can't trust the players to be respectful of the kind of game you want to play, no amount of restricting things will save the campaign.</p><p></p><p>Hence why I've said--repeatedly--that when you do things like this, you should take steps like "don't make it an 'I Win' button" and "don't let it be infinitely reusable" and "make it actually costly in ways players can't avoid and won't generally be willing to pay." When these things are <em>actually special</em>, as in, they only work once or very rarely, under special circumstances, and only with serious costs and risks...there's no need to "expect them to choose not to use it." You know they either <em>can't</em> or <em>won't</em> use it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8752581, member: 6790260"] It really isn't. You have yet to show it is. The answers to those questions cannot be given without more details about the situation. They're necessarily context-specific. I've given an example: you can only give your faith once, and it has to mean something, it can't just be 'oh yeah I call on the gods, k?" Other tables might have other reasons. There is not, [I]cannot[/I] be a generic answer because a generic answer will always be exploitable in some way, to some group, some of the time. Uh...no. I'm not expecting them to not use it, other than expecting them to be respectful of the tone and style of game I'm running. Because that applies to literally everything. Especially things like spells. If you can't trust the players to be respectful of the kind of game you want to play, no amount of restricting things will save the campaign. Hence why I've said--repeatedly--that when you do things like this, you should take steps like "don't make it an 'I Win' button" and "don't let it be infinitely reusable" and "make it actually costly in ways players can't avoid and won't generally be willing to pay." When these things are [I]actually special[/I], as in, they only work once or very rarely, under special circumstances, and only with serious costs and risks...there's no need to "expect them to choose not to use it." You know they either [I]can't[/I] or [I]won't[/I] use it. [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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