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What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="Chaosmancer" data-source="post: 8753907" data-attributes="member: 6801228"><p>Exactly, so while we have no additional information, and this is clearly a hypothetical, it is best to assume that this is a flavor and RP moment, rather than dismiss it as them trying to leverage a superior intelligence due to a lack of wisdom. </p><p></p><p>Because the game makes no distinction in the value of having Religion over the value of having Medicine. </p><p></p><p></p><p></p><p>So is your proposal to punish a character for trying to have an awesome moment of character development that naturally arose from the game play (it isn't like the Fighter was the one who dropped their companion to 0 hp)? </p><p></p><p>I'm not saying that the divine intervention can't come at a mechanical cost of HD or a story cost of a quest, but it seems you are trying to point out that the Fighter who suddenly and without reason decided to MC Paladin didn't get any awesome story moments or free heals, so the Fighter that tried to build a narrative arc before MCing Paladin <strong>must</strong> have additional costs put on them for trying to enhance the story. </p><p></p><p></p><p></p><p>Even the cost of using your action to heal an ally instead of attacking an enemy is a cost. That's why Healing word is weaker than Cure Wounds. </p><p></p><p>The question is less "should there be a cost" and is more "How high should the cost be?" </p><p></p><p>A fighter who bought a healer's kit has a cost of their action and 5 silver worth of materials from the kit. </p><p></p><p>Would we then say it is fair that the Fighter who is an acolyte, praying for the salvation of a character, during a mission from the church, and using their action should then have even harsher costs, such as permanent hp reductions? </p><p></p><p>This is the point I think [USER=6696971]@Manbearcat[/USER] was getting at when discussing "what the mechanics can bear". The cost of stabilizing a character is rather trivial. Either an action and 5 silver, or an action and a DC 10 check. However, (assuming this is a natural moment that enhances the story) when the action declaration is more than the standard methods, we suddenly expect it is either impossible or the costs should be much much higher.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8753907, member: 6801228"] Exactly, so while we have no additional information, and this is clearly a hypothetical, it is best to assume that this is a flavor and RP moment, rather than dismiss it as them trying to leverage a superior intelligence due to a lack of wisdom. Because the game makes no distinction in the value of having Religion over the value of having Medicine. So is your proposal to punish a character for trying to have an awesome moment of character development that naturally arose from the game play (it isn't like the Fighter was the one who dropped their companion to 0 hp)? I'm not saying that the divine intervention can't come at a mechanical cost of HD or a story cost of a quest, but it seems you are trying to point out that the Fighter who suddenly and without reason decided to MC Paladin didn't get any awesome story moments or free heals, so the Fighter that tried to build a narrative arc before MCing Paladin [B]must[/B] have additional costs put on them for trying to enhance the story. Even the cost of using your action to heal an ally instead of attacking an enemy is a cost. That's why Healing word is weaker than Cure Wounds. The question is less "should there be a cost" and is more "How high should the cost be?" A fighter who bought a healer's kit has a cost of their action and 5 silver worth of materials from the kit. Would we then say it is fair that the Fighter who is an acolyte, praying for the salvation of a character, during a mission from the church, and using their action should then have even harsher costs, such as permanent hp reductions? This is the point I think [USER=6696971]@Manbearcat[/USER] was getting at when discussing "what the mechanics can bear". The cost of stabilizing a character is rather trivial. Either an action and 5 silver, or an action and a DC 10 check. However, (assuming this is a natural moment that enhances the story) when the action declaration is more than the standard methods, we suddenly expect it is either impossible or the costs should be much much higher. [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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