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What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="Manbearcat" data-source="post: 8754343" data-attributes="member: 6696971"><p>Yeah, I gotta say [USER=48965]@Imaro[/USER] , your position above is a weird one given all of our conversations about 4e over the years where you indicted it for being a push-button powers game without improvisation and creativity. Like here is my recollection of those conversations:</p><p></p><p>* 4e is a push-button, codified powers game without creativity and improvisation so we should not like it for those reasons.</p><p></p><p><em>What about page 42 and the DC by level and damage expression by level charts and the control effects gated by tier and Combat Advantage given up or Dazed Rider on failed associated Skill Check and all the terrain powers that give you an easy template for handling improv?</em> </p><p></p><p>* No, its no good!</p><p></p><p>Fast forward now and its a different formulation entirely about improv and the virtues of sticking to codified abilities within D&D's game engine that amounts to "improvisation is something to be wary of because it can be bad for the social health and game engine health of 5e" with your quoted text:</p><p></p><p></p><p></p><p>That just doesn't track in either way (that improv is something to be wary about in D&D, particularly given sufficient levers to pull/guidelines and engine tech to resolve improvised actions, or the contrast between these two positions contingent upon ruleset).</p><p></p><p>EDIT - If someone is struggling with creativity (either they struggle generally or specifically with this game)...then just help them. Help them get better at it. Articulate how to get better. Articulate a different perspective that can help them with a cognitive shift. Practice conceiving of and declaring creative actions and go over how you mechanize them given the particular ruleset you're playing with.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8754343, member: 6696971"] Yeah, I gotta say [USER=48965]@Imaro[/USER] , your position above is a weird one given all of our conversations about 4e over the years where you indicted it for being a push-button powers game without improvisation and creativity. Like here is my recollection of those conversations: * 4e is a push-button, codified powers game without creativity and improvisation so we should not like it for those reasons. [I]What about page 42 and the DC by level and damage expression by level charts and the control effects gated by tier and Combat Advantage given up or Dazed Rider on failed associated Skill Check and all the terrain powers that give you an easy template for handling improv?[/I] * No, its no good! Fast forward now and its a different formulation entirely about improv and the virtues of sticking to codified abilities within D&D's game engine that amounts to "improvisation is something to be wary of because it can be bad for the social health and game engine health of 5e" with your quoted text: That just doesn't track in either way (that improv is something to be wary about in D&D, particularly given sufficient levers to pull/guidelines and engine tech to resolve improvised actions, or the contrast between these two positions contingent upon ruleset). EDIT - If someone is struggling with creativity (either they struggle generally or specifically with this game)...then just help them. Help them get better at it. Articulate how to get better. Articulate a different perspective that can help them with a cognitive shift. Practice conceiving of and declaring creative actions and go over how you mechanize them given the particular ruleset you're playing with. [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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