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What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="pemerton" data-source="post: 8755370" data-attributes="member: 42582"><p>4e does not present, as its default, the essentially atheistic world of REH's Conan stories, nor the cynical account of Lords of Law and Chaos found in the Elric stories. 4e presents a world of active gods who care deeply about mortal affairs.</p><p></p><p>PHB pp 20, 60-2:</p><p></p><p style="margin-left: 20px">Deities are the most powerful immortal creatures, residents of the countless dominions that swirl through the Astral Sea. They appear in dreams and visions to their followers and wear countless different faces, and artwork depicting them shows them in a variety of forms. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Most people revere more than one deity, praying to different gods at different times. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Clerics are usually formally ordained by existing clerics who perform a special ritual to do so, but on rare occasions a deity moves to directly ordain a worthy worshiper without any sort of priestly hierarchy involved.</p><p></p><p>DMG p 162:</p><p></p><p style="margin-left: 20px">The deities of the D&D world are powerful but not omnipotent, knowledgeable but not omniscient, widely traveled but not omnipresent. They alone of all creatures in the universe consist only of astral essence. The gods are creatures of thought and ideal, not bound by the same limitations as beings of flesh.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Because of their astral nature, the gods can perform deeds that physical creatures can’t. They can appear in the minds of other creatures, speaking to them in dreams or visions, without being present in physical form. They can appear in multiple places at once. They can listen to the prayers of their followers (but they don’t always).</p><p></p><p>This is reinforced by the mythic history presented in the PHB and MM, and developed further in books like Divine Power and The Plane Above.</p><p></p><p>I think it was in the third or fourth session of my 4e game that a player declared an improvised action for his PC, based on religious devotion and resolved by application of p 42 (a prayer to the Raven Queen to gain advantage in a fight against an undead creature). The action made complete sense given the fictional position of the character, and was not at all difficult to adjudicate.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8755370, member: 42582"] 4e does not present, as its default, the essentially atheistic world of REH's Conan stories, nor the cynical account of Lords of Law and Chaos found in the Elric stories. 4e presents a world of active gods who care deeply about mortal affairs. PHB pp 20, 60-2: [indent]Deities are the most powerful immortal creatures, residents of the countless dominions that swirl through the Astral Sea. They appear in dreams and visions to their followers and wear countless different faces, and artwork depicting them shows them in a variety of forms. . . . Most people revere more than one deity, praying to different gods at different times. . . . Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods. . . . Clerics are usually formally ordained by existing clerics who perform a special ritual to do so, but on rare occasions a deity moves to directly ordain a worthy worshiper without any sort of priestly hierarchy involved.[/indent] DMG p 162: [indent]The deities of the D&D world are powerful but not omnipotent, knowledgeable but not omniscient, widely traveled but not omnipresent. They alone of all creatures in the universe consist only of astral essence. The gods are creatures of thought and ideal, not bound by the same limitations as beings of flesh. Because of their astral nature, the gods can perform deeds that physical creatures can’t. They can appear in the minds of other creatures, speaking to them in dreams or visions, without being present in physical form. They can appear in multiple places at once. They can listen to the prayers of their followers (but they don’t always).[/indent] This is reinforced by the mythic history presented in the PHB and MM, and developed further in books like Divine Power and The Plane Above. I think it was in the third or fourth session of my 4e game that a player declared an improvised action for his PC, based on religious devotion and resolved by application of p 42 (a prayer to the Raven Queen to gain advantage in a fight against an undead creature). The action made complete sense given the fictional position of the character, and was not at all difficult to adjudicate. [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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