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General Tabletop Discussion
*Dungeons & Dragons
What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="Chaosmancer" data-source="post: 8756117" data-attributes="member: 6801228"><p>Depends on how good they are with Arcana. If they've been working on learning the spell I might allow them to make a spell attack roll that deals 1d4+1 force damage. At the cost of a spell slot, since that is how magic works.</p><p></p><p></p><p></p><p>If there was a good reason to allow it? Spend a HD, but you can't recover that Hit Die for 1d4 weeks, as you have strained something in your body with the attempt.</p><p></p><p></p><p></p><p>This one likely doesn't work. Turning undead is an act of literally channeling the divine. It isn't something that can be done but someone not prepared to main-line divine magic straight through their soul. </p><p></p><p>If the situation was dire enough, and the fighter determined enough, and the god paying attention enough... I may allow it, but it would wreck the fighter something fierce. Not sure how I'd rule the cost for that. Multiple levels of exhaustion? Massive HP damage.</p><p></p><p></p><p></p><p>Rage? Not going to happen. There is a lot more going on in how a Barbarian functions than just getting angry. This is a full on supernatural effect with multiple bonuses attached. Now, if they wanted to copy Reckless Attack, much more doable, might say that if they get hit they take an extra 1d4 damage, from being completely exposed.</p><p></p><p>Now, I have allowed for drugs that give rage-like effects. They are very bad for you. Like, one had a good chance of killing you from your heart giving out when the effects ended. You want to drink a bottle of magic cocaine and go hulking out? We can do that, but you are going to be heavily wrecked in the aftermath.</p><p></p><p></p><p></p><p>Specific rules come into play. You cannot cast in armor you are not proficient in. If the druid is proficient in heavy armor, then they can cast as normal. If they aren't, they can't.</p><p></p><p></p><p></p><p>Doesn't seem like it was that hard for me.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8756117, member: 6801228"] Depends on how good they are with Arcana. If they've been working on learning the spell I might allow them to make a spell attack roll that deals 1d4+1 force damage. At the cost of a spell slot, since that is how magic works. [B][/B] If there was a good reason to allow it? Spend a HD, but you can't recover that Hit Die for 1d4 weeks, as you have strained something in your body with the attempt. [B][/B] This one likely doesn't work. Turning undead is an act of literally channeling the divine. It isn't something that can be done but someone not prepared to main-line divine magic straight through their soul. If the situation was dire enough, and the fighter determined enough, and the god paying attention enough... I may allow it, but it would wreck the fighter something fierce. Not sure how I'd rule the cost for that. Multiple levels of exhaustion? Massive HP damage. [B][/B] Rage? Not going to happen. There is a lot more going on in how a Barbarian functions than just getting angry. This is a full on supernatural effect with multiple bonuses attached. Now, if they wanted to copy Reckless Attack, much more doable, might say that if they get hit they take an extra 1d4 damage, from being completely exposed. Now, I have allowed for drugs that give rage-like effects. They are very bad for you. Like, one had a good chance of killing you from your heart giving out when the effects ended. You want to drink a bottle of magic cocaine and go hulking out? We can do that, but you are going to be heavily wrecked in the aftermath. [B][/B] Specific rules come into play. You cannot cast in armor you are not proficient in. If the druid is proficient in heavy armor, then they can cast as normal. If they aren't, they can't. Doesn't seem like it was that hard for me. [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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