Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the DC for a fighter to heal their ally with a prayer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8756876" data-attributes="member: 6801228"><p>That's.... not the argument at all? In anyway? </p><p></p><p>Using a magic weapon has nothing to do with casting arcane magic. A wolf can grab a magic weapon in its jaws and swing it around, using the magic weapon. Won't be using it effectively, but will totally be doing that. Utilizing Arcane magic would be something like creating a magical trap, or creating a magical item, or performing a magical ritual.</p><p></p><p>The 4e examples were EXPLICITLY non-magical. The Faith Healing one is a perfect example, it is a <strong>skill power</strong>. The only requirement was being trained in Religion. No ritual books, no spellcasting, no divine favor. The equivalent in 5e would just be having proficiency in Religion. And the effect is that the ally can spend a healing surge. Which is exactly what the cleric's divine magic does anyways. </p><p></p><p>This is a pure example of praying giving a tangible result, with no divine power needed before hand, no magic being needed. If you know religion, you can heal with just prayers to the gods. </p><p></p><p>I do sort of allow similar things with Arcana as well. If someone who was not a ritual caster and not a spellcaster wanted to create a magical circle that gathered arcane energy... that makes perfect sense to me. They can't direct the energy. They don't have a personal collection of that energy inside of them, but if they know how the stuff works, they can essentially create a magical sink that collects that ambient magical energy. There is no reason that prayer can't work the same way. Praying to the gods and faith in the gods is what (in most DnD depitions) powers the gods. Therefore, it makes sense that you could do the EXACT SAME THING and gather some of that power for a purpose. And 4e took that idea and ran with it, giving some minor healing, some ability to turn undead, even to increase attacks and defenses. All through nothing but prayer. </p><p></p><p>I do agree, 5e doesn't say that the Religion skill does this anymore, and 4e ALSO needed you to take the appropriate powers, locking you out of other powers, but that was because they were reliably repeatable. You can't give new abilities at zero cost without upsetting the balance somewhere. But for one-off miracles? For things that aren't abilities but closer to charming someone with persuasion or using Nature/Survival to create camouflage? Then this fits perfectly fine</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8756876, member: 6801228"] That's.... not the argument at all? In anyway? Using a magic weapon has nothing to do with casting arcane magic. A wolf can grab a magic weapon in its jaws and swing it around, using the magic weapon. Won't be using it effectively, but will totally be doing that. Utilizing Arcane magic would be something like creating a magical trap, or creating a magical item, or performing a magical ritual. The 4e examples were EXPLICITLY non-magical. The Faith Healing one is a perfect example, it is a [B]skill power[/B]. The only requirement was being trained in Religion. No ritual books, no spellcasting, no divine favor. The equivalent in 5e would just be having proficiency in Religion. And the effect is that the ally can spend a healing surge. Which is exactly what the cleric's divine magic does anyways. This is a pure example of praying giving a tangible result, with no divine power needed before hand, no magic being needed. If you know religion, you can heal with just prayers to the gods. I do sort of allow similar things with Arcana as well. If someone who was not a ritual caster and not a spellcaster wanted to create a magical circle that gathered arcane energy... that makes perfect sense to me. They can't direct the energy. They don't have a personal collection of that energy inside of them, but if they know how the stuff works, they can essentially create a magical sink that collects that ambient magical energy. There is no reason that prayer can't work the same way. Praying to the gods and faith in the gods is what (in most DnD depitions) powers the gods. Therefore, it makes sense that you could do the EXACT SAME THING and gather some of that power for a purpose. And 4e took that idea and ran with it, giving some minor healing, some ability to turn undead, even to increase attacks and defenses. All through nothing but prayer. I do agree, 5e doesn't say that the Religion skill does this anymore, and 4e ALSO needed you to take the appropriate powers, locking you out of other powers, but that was because they were reliably repeatable. You can't give new abilities at zero cost without upsetting the balance somewhere. But for one-off miracles? For things that aren't abilities but closer to charming someone with persuasion or using Nature/Survival to create camouflage? Then this fits perfectly fine [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the DC for a fighter to heal their ally with a prayer?
Top