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General Tabletop Discussion
*Dungeons & Dragons
What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="Imaro" data-source="post: 8762921" data-attributes="member: 48965"><p>Then do this... We keep claiming it's so easy with a healer's kit (costs money, can be taken away and has limited uses) or Healer feat (Significant investment in resources and still also requires a healer's kit to do anything with) or a cantrip (Significant investment either class wise or feat wise)... and this is without getting into the narrative implications around anyone being able to mumble a prayer and it works. If these are such easy, convenient ways to achieve this effect... then let the fighter use one of these means at his disposal. That's what I'm not getting... There's all these other supposedly less costly, more sure ways to do this... Why without some kind of supporting context should we allow another that could potentially lead to escalating attempts at other abilities?</p><p></p><p></p><p></p><p>The fact is the game lays out a way for this fighter to do this thing, 2 out of the 3 you listed are as available to him as anyone else... so why (again without some kind of supporting context) am I allowing another that at least narratively steps on the toes of the divine characters but also creates truths in the game that affect their characters more than his once it's settled. A world where prayers said by anyone can be answered has much more impact on the play of a cleric or paladin in a D&D game then the fighter.</p><p></p><p></p><p>You still haven't given a reason why this is better or even equal to having the fighter use those available means...</p></blockquote><p></p>
[QUOTE="Imaro, post: 8762921, member: 48965"] Then do this... We keep claiming it's so easy with a healer's kit (costs money, can be taken away and has limited uses) or Healer feat (Significant investment in resources and still also requires a healer's kit to do anything with) or a cantrip (Significant investment either class wise or feat wise)... and this is without getting into the narrative implications around anyone being able to mumble a prayer and it works. If these are such easy, convenient ways to achieve this effect... then let the fighter use one of these means at his disposal. That's what I'm not getting... There's all these other supposedly less costly, more sure ways to do this... Why without some kind of supporting context should we allow another that could potentially lead to escalating attempts at other abilities? The fact is the game lays out a way for this fighter to do this thing, 2 out of the 3 you listed are as available to him as anyone else... so why (again without some kind of supporting context) am I allowing another that at least narratively steps on the toes of the divine characters but also creates truths in the game that affect their characters more than his once it's settled. A world where prayers said by anyone can be answered has much more impact on the play of a cleric or paladin in a D&D game then the fighter. You still haven't given a reason why this is better or even equal to having the fighter use those available means... [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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