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General Tabletop Discussion
*Dungeons & Dragons
What's the DC for a fighter to heal their ally with a prayer?
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<blockquote data-quote="Chaosmancer" data-source="post: 8763445" data-attributes="member: 6801228"><p>See, those bolded bits tell that, at the end of the day, you agree with us. Because WITH supporting context, this makes a ton of sense. Not only that, it feels amazing. This could be a turning moment for a character, where they find faith in the Gods and take to a new path in life. Perhaps their prayer involves a narrative plea, and it allows for an excellent exploration of that stories that can be evoked when you make promises to the Gods. Perhaps it is a character who has had a life long devotion to the Divine, but was never blessed with power, finding that in their darkest hour, their faith is rewarded and the life of a friend spared. </p><p></p><p>Sure, the fighter can pull out a healer's kit, spend an action to bandage and stabilize their friend, and that's the end of it. But... come on! That would be the end of it, an event so mundane that it has happened thousands of times in games for decades. </p><p></p><p></p><p>And the worst thing is, you act as though the fighter's prayers being answered somehow negatively affects the cleric or paladin, but the world you are proposing is so, so much worse for them. Work through what it would mean to live in a world where the Gods are real, but they never answer prayers unless they come from clerics or paladins? Temples would disappear. They would have zero reason to exist, because everyone would know that the Gods never answer prayers, so what is the point of praying? You would never pray to the Goddess of the Harvest for a good harvest, because she would never answer. </p><p></p><p>Or, alternatively, Temples would exist, and the world would tend towards Theocracy, where the clerics and paladins sit in temples, receiving requests, and praying on behalf of other people. Endlessly. Why would they be permitted to wander the countryside and risk being killed? They are one of the blessed few who can pray to the gods. Which would also mean that the clergy who ran temples would ALL have to be spellcasters, because you wouldn't be running a temple if you could not pray. </p><p></p><p>It fundamentally breaks down the narrative of the worlds of DnD as presented. It is fine if you want to play that, but it would not be how worlds like Greyhawk or FR are set up and presented AT ALL.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8763445, member: 6801228"] See, those bolded bits tell that, at the end of the day, you agree with us. Because WITH supporting context, this makes a ton of sense. Not only that, it feels amazing. This could be a turning moment for a character, where they find faith in the Gods and take to a new path in life. Perhaps their prayer involves a narrative plea, and it allows for an excellent exploration of that stories that can be evoked when you make promises to the Gods. Perhaps it is a character who has had a life long devotion to the Divine, but was never blessed with power, finding that in their darkest hour, their faith is rewarded and the life of a friend spared. Sure, the fighter can pull out a healer's kit, spend an action to bandage and stabilize their friend, and that's the end of it. But... come on! That would be the end of it, an event so mundane that it has happened thousands of times in games for decades. And the worst thing is, you act as though the fighter's prayers being answered somehow negatively affects the cleric or paladin, but the world you are proposing is so, so much worse for them. Work through what it would mean to live in a world where the Gods are real, but they never answer prayers unless they come from clerics or paladins? Temples would disappear. They would have zero reason to exist, because everyone would know that the Gods never answer prayers, so what is the point of praying? You would never pray to the Goddess of the Harvest for a good harvest, because she would never answer. Or, alternatively, Temples would exist, and the world would tend towards Theocracy, where the clerics and paladins sit in temples, receiving requests, and praying on behalf of other people. Endlessly. Why would they be permitted to wander the countryside and risk being killed? They are one of the blessed few who can pray to the gods. Which would also mean that the clergy who ran temples would ALL have to be spellcasters, because you wouldn't be running a temple if you could not pray. It fundamentally breaks down the narrative of the worlds of DnD as presented. It is fine if you want to play that, but it would not be how worlds like Greyhawk or FR are set up and presented AT ALL. [/QUOTE]
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What's the DC for a fighter to heal their ally with a prayer?
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