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General Tabletop Discussion
*TTRPGs General
What's The Deal With Balance?
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<blockquote data-quote="helium3" data-source="post: 2608576" data-attributes="member: 31301"><p>It's an interesting question. It's unlikely that I would actively work to make a character more or less powerful if I thought player to player balance was out of whack. From my experience, in any given gaming group at least one player will complain about active intervention on the part of the DM for some reason. What I do try to do is create adventures that play to the strengths of the weaker characters and make the powers of the stronger characters less relevant. Obviously, I don't do this all the time or the players with the more powerful characters would get upset. If challenged (and I've never been challenged on this before) I would simply explain what I'm doing and refer to rule zero. Since I haven't been challenged before, I don't know what happens after that. I'd like to think that the various players would see the wisdom of my decision and leave it at that. But who knows, roleplayers can be a temperamental bunch.</p><p></p><p>I handle player vs. monster balance somewhat differently. Since I have ultimate responsibility for the difficulty of encounters, I try to employ an approach wherebye there is a vanishingly small chance that a party could accidentally blunder into an encounter where the opponents are far more powerful than the players. I try not to make assumptions about how party members will behave in these types of situations and I make sure that players have lot's of intelligence about how dangerous an area might be if they think about going into it. So, if there's a cave nearbye with a very powerful dragon in it, I make sure that the characters are given that information. If they then decide to attack the dragon, I don't feel bad if they die. Other than that, I pretty much try to stick with the CR system and my own judgement. I don't throw really nasty stuff against the party unless they willfully go into an area where they know there are some tough monsters.</p></blockquote><p></p>
[QUOTE="helium3, post: 2608576, member: 31301"] It's an interesting question. It's unlikely that I would actively work to make a character more or less powerful if I thought player to player balance was out of whack. From my experience, in any given gaming group at least one player will complain about active intervention on the part of the DM for some reason. What I do try to do is create adventures that play to the strengths of the weaker characters and make the powers of the stronger characters less relevant. Obviously, I don't do this all the time or the players with the more powerful characters would get upset. If challenged (and I've never been challenged on this before) I would simply explain what I'm doing and refer to rule zero. Since I haven't been challenged before, I don't know what happens after that. I'd like to think that the various players would see the wisdom of my decision and leave it at that. But who knows, roleplayers can be a temperamental bunch. I handle player vs. monster balance somewhat differently. Since I have ultimate responsibility for the difficulty of encounters, I try to employ an approach wherebye there is a vanishingly small chance that a party could accidentally blunder into an encounter where the opponents are far more powerful than the players. I try not to make assumptions about how party members will behave in these types of situations and I make sure that players have lot's of intelligence about how dangerous an area might be if they think about going into it. So, if there's a cave nearbye with a very powerful dragon in it, I make sure that the characters are given that information. If they then decide to attack the dragon, I don't feel bad if they die. Other than that, I pretty much try to stick with the CR system and my own judgement. I don't throw really nasty stuff against the party unless they willfully go into an area where they know there are some tough monsters. [/QUOTE]
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