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What's The Deal With Balance?
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<blockquote data-quote="mythusmage" data-source="post: 2611382" data-attributes="member: 571"><p>Balance? I say its asparagus and I say the hell with it.</p><p></p><p>You're not playing on a game board trying to achieve some victory goal, you're playing some poor shlub living in an imaginary world trying to achieve some goal. Of course you're going to get into situations where things get hairy. Of course you're going to be dealing with people who are better, and worse than you. And often it'll be the same person, depending on the exact abilities.</p><p></p><p>In any session you're going to have challenges. How you fare depends on how you handle those challenges. Some will be very easy. Some will be very hard. How you fare in any case will depend on how you handle the situation. Play it dumb and that easy challenge can whoomp your ass. Play it smart and you might actually beat the hard challenge.</p><p></p><p>Of course, knowing when to run away helps a lot. And this applies to the PCs as well as the opposition.</p><p></p><p>Where the players are concerned. Let people participate as much as they want to. Not everybody wants to be the lead. Some people are quite happy staying in the background with only a moment or two in the limelight. Don't force people to take a larger role than they're comfortable with.</p><p></p><p>And if one player takes a leadership role, watch and see what the other players do. They're cool with it, let it be. They're not, tell them to address their concerns to the player in question. It's an in party matter and needs to be dealt with in party. </p><p></p><p>(Of course, if the dominating player proves to be unreasonable and shows no sign of changing, he'd be better off in another group.)</p><p></p><p>Challenge, accomplishment, swag, and an enjoyable time; that's what players are usually looking for. But you don't need to 'win' to have a good time. Sometimes getting your butt kicked in a good game can be much more enjoyable than getting everything and the kitchen sink in a bad one.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2611382, member: 571"] Balance? I say its asparagus and I say the hell with it. You're not playing on a game board trying to achieve some victory goal, you're playing some poor shlub living in an imaginary world trying to achieve some goal. Of course you're going to get into situations where things get hairy. Of course you're going to be dealing with people who are better, and worse than you. And often it'll be the same person, depending on the exact abilities. In any session you're going to have challenges. How you fare depends on how you handle those challenges. Some will be very easy. Some will be very hard. How you fare in any case will depend on how you handle the situation. Play it dumb and that easy challenge can whoomp your ass. Play it smart and you might actually beat the hard challenge. Of course, knowing when to run away helps a lot. And this applies to the PCs as well as the opposition. Where the players are concerned. Let people participate as much as they want to. Not everybody wants to be the lead. Some people are quite happy staying in the background with only a moment or two in the limelight. Don't force people to take a larger role than they're comfortable with. And if one player takes a leadership role, watch and see what the other players do. They're cool with it, let it be. They're not, tell them to address their concerns to the player in question. It's an in party matter and needs to be dealt with in party. (Of course, if the dominating player proves to be unreasonable and shows no sign of changing, he'd be better off in another group.) Challenge, accomplishment, swag, and an enjoyable time; that's what players are usually looking for. But you don't need to 'win' to have a good time. Sometimes getting your butt kicked in a good game can be much more enjoyable than getting everything and the kitchen sink in a bad one. [/QUOTE]
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