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What's the deal with Dragonlance?
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<blockquote data-quote="Derren" data-source="post: 789159" data-attributes="member: 2518"><p>Don´t get the wrong impression. Dragonlance is not about "Mighty heroes crush enemy armies" (like it is in some FR books) but "Cunning heroes strike vital spots of the enemy"</p><p></p><p>In DL there aren´t many superheroes who control each other like in the FR, but "normal" heroes who are at the right time in the right place doing the right thing. </p><p>Dragonlance has 3 major times where you can play.</p><p></p><p>-The 4th age is where the original novels take part. It is about the returning of the gods to krynn and the army of the dark queen who wan´ts to control the whole world.</p><p>The main problem many players had with this age was that the whole story resolved around the book heroes and their doing so that you hardly could play something which hasn´t something to do with the war.</p><p></p><p>- The 5th age was planned to be an ending to Dragonlance and the beginning book of this age was supposed to be the last one, so it had some major changes in it. But then WotC decided to continue dragonlace in their SAGA system (card game) and the writers and designer had to deal with the changes which were made. Many DL fans don't like the 5th age because of the radical changes which were made.</p><p></p><p>- The 6th age was just released and I can´t give much information game wise. (The campaign setting will contain them, but it will also allow you to play in other ages then in the 6th). The books are very good and the writer tried to take the best from the 4th and 5th age and to avoid mistakes made in the past. In the 6th age there is´n't an all dominating thread like in the 4th age so making adventures should be more easy. A word of warning the 6th age seems pretty dark, so if you don´t like that play at an other age.</p><p></p><p></p><p>Generally dragonlance focuses more on the traditional sword fantasy. Magic, be it divine or arcane, is rather rare and posses unique flavor compared to other D&D worlds (Test of high sorcery, the moons of magic) In the 2nd Edition, dragonlance had an level limit of 18 so it focused more on low and mid level adventures than high level.</p><p>Imo dragonlace is a setting which is very good for roleplayer because it has a detailed storyline and no (or not much, depending on the age) "dominating NPCs" The bad side is that because of the tight storyline, dms don´t have much freedom to invent things and following the official storyline. (But I don´t know if this will stay the same with the 6th age)</p></blockquote><p></p>
[QUOTE="Derren, post: 789159, member: 2518"] Don´t get the wrong impression. Dragonlance is not about "Mighty heroes crush enemy armies" (like it is in some FR books) but "Cunning heroes strike vital spots of the enemy" In DL there aren´t many superheroes who control each other like in the FR, but "normal" heroes who are at the right time in the right place doing the right thing. Dragonlance has 3 major times where you can play. -The 4th age is where the original novels take part. It is about the returning of the gods to krynn and the army of the dark queen who wan´ts to control the whole world. The main problem many players had with this age was that the whole story resolved around the book heroes and their doing so that you hardly could play something which hasn´t something to do with the war. - The 5th age was planned to be an ending to Dragonlance and the beginning book of this age was supposed to be the last one, so it had some major changes in it. But then WotC decided to continue dragonlace in their SAGA system (card game) and the writers and designer had to deal with the changes which were made. Many DL fans don't like the 5th age because of the radical changes which were made. - The 6th age was just released and I can´t give much information game wise. (The campaign setting will contain them, but it will also allow you to play in other ages then in the 6th). The books are very good and the writer tried to take the best from the 4th and 5th age and to avoid mistakes made in the past. In the 6th age there is´n't an all dominating thread like in the 4th age so making adventures should be more easy. A word of warning the 6th age seems pretty dark, so if you don´t like that play at an other age. Generally dragonlance focuses more on the traditional sword fantasy. Magic, be it divine or arcane, is rather rare and posses unique flavor compared to other D&D worlds (Test of high sorcery, the moons of magic) In the 2nd Edition, dragonlance had an level limit of 18 so it focused more on low and mid level adventures than high level. Imo dragonlace is a setting which is very good for roleplayer because it has a detailed storyline and no (or not much, depending on the age) "dominating NPCs" The bad side is that because of the tight storyline, dms don´t have much freedom to invent things and following the official storyline. (But I don´t know if this will stay the same with the 6th age) [/QUOTE]
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