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What's the deal with Dragonlance?
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<blockquote data-quote="jonesy" data-source="post: 791807" data-attributes="member: 10324"><p>First I'll start with a small correction:</p><p></p><p>There is no 6th age. There.</p><p></p><p></p><p>There have been 5 ages in Dragonlance:</p><p></p><p>Age of Starbirth (First Age)</p><p>-the gods create Krynn, wage wars and create the first races:</p><p> gods of good create metallic dragons and elves,</p><p> gods of neutrality create humans and</p><p> gods of evil create chromatic dragons and ogres</p><p>-these races than proceed to wage wars</p><p></p><p>Age of Dreams (Second Age)</p><p>-the graygem creates additional races</p><p>-all of the world is slowly populated</p><p>-the second age ends in Huma's war and all dragons are forced to</p><p> leave the world</p><p></p><p>Age of Might (Third Age)</p><p>-the empire of Istar becomes the most powerful nation and begins</p><p> exterminating 'evil' races, the last kingpriest of Istar demands</p><p> from the gods the power to eradicate evil resulting in the gods</p><p> casting a fiery mountain on Krynn that devastates the land,</p><p> this is called the First Cataclysm</p><p></p><p>Age of Despair (Fourth Age)</p><p>-the first half of the fourth age the gods were believed to have</p><p> abandoned Krynn (which wasn't true), and there were no clerics</p><p> or dragons around</p><p>-during the second half the dragons come back and people reach</p><p> out to the gods once more resulting in the return of clerical magic</p><p>-war of the lance comes and goes, Raistlin tries to become a god</p><p> and fails</p><p>-the chaos war devastates the land and the gods truly leave at</p><p> it's end, this devastation is called the Second Cataclysm</p><p></p><p>Age of Mortals (Fifth Age)</p><p>-at the beginning of the fifth age the only magic is mysticism</p><p> because of the absence of the gods</p><p>-powerful dragon overlords (who are epic size dragons) arrive to</p><p> Krynn and attempt to become it's ultimate rulers</p><p>-the war of souls happens, some of the overlords are killed, the</p><p> gods return and now there are 4 different types of magic around:</p><p> focused divine (clerical), ambient divine (mysticism), focused</p><p> arcane (high sorcery, wizards), ambient arcane (wild sorcery, sorcerers)</p><p></p><p></p><p>A couple of points on Dragonlance in general:</p><p>-It's basic filosophy is balance, good neutral and evil need to be</p><p> kept equal and everyone has to have a choice between them</p><p>-There are 21 gods on Krynn, 7 good, 7 neutral, 7 evil. Plus 2</p><p> higher gods, Chaos and the High God. Clerics are faithfull</p><p> followers of their gods and usually choose a single deity to</p><p> worship. None of the DL deities have racial preferences as to</p><p> who they accept as their followers.</p><p>-The most prominent races (other than dragons) have been ogres,</p><p> bakali, elves, humans, dwarves, gnomes, minotaurs, kender and</p><p> draconians.</p><p>-There are three moons on Krynn, the white, the red and the</p><p> black. The moons represent the gods of magic. All wizards must</p><p> pass a test and join the Conclave of the Wizards of High Sorcery.</p><p> White robe mages follow the path of good, red neutral and black</p><p> evil.</p><p>-There are three lawful Knighthoods on Krynn. The Knights of</p><p> Solamnia follow the path of good, the Knights of Neraka/Takhisis</p><p> follow evil and the Legion of Steel promotes balance.</p><p>-There are 14 types of dragon, 7 good metallic and 7 evil chromatic.</p><p> And no they are not smaller than in other settings.</p><p>-There are no drow, sahuagin, lycanthropes, orcs, gem dragons</p><p> or halflings on Krynn.</p><p>-Magic is just as potent as in FR, just more hidden and not as</p><p> easy to come by (which makes it relatively more powerful).</p></blockquote><p></p>
[QUOTE="jonesy, post: 791807, member: 10324"] First I'll start with a small correction: There is no 6th age. There. There have been 5 ages in Dragonlance: Age of Starbirth (First Age) -the gods create Krynn, wage wars and create the first races: gods of good create metallic dragons and elves, gods of neutrality create humans and gods of evil create chromatic dragons and ogres -these races than proceed to wage wars Age of Dreams (Second Age) -the graygem creates additional races -all of the world is slowly populated -the second age ends in Huma's war and all dragons are forced to leave the world Age of Might (Third Age) -the empire of Istar becomes the most powerful nation and begins exterminating 'evil' races, the last kingpriest of Istar demands from the gods the power to eradicate evil resulting in the gods casting a fiery mountain on Krynn that devastates the land, this is called the First Cataclysm Age of Despair (Fourth Age) -the first half of the fourth age the gods were believed to have abandoned Krynn (which wasn't true), and there were no clerics or dragons around -during the second half the dragons come back and people reach out to the gods once more resulting in the return of clerical magic -war of the lance comes and goes, Raistlin tries to become a god and fails -the chaos war devastates the land and the gods truly leave at it's end, this devastation is called the Second Cataclysm Age of Mortals (Fifth Age) -at the beginning of the fifth age the only magic is mysticism because of the absence of the gods -powerful dragon overlords (who are epic size dragons) arrive to Krynn and attempt to become it's ultimate rulers -the war of souls happens, some of the overlords are killed, the gods return and now there are 4 different types of magic around: focused divine (clerical), ambient divine (mysticism), focused arcane (high sorcery, wizards), ambient arcane (wild sorcery, sorcerers) A couple of points on Dragonlance in general: -It's basic filosophy is balance, good neutral and evil need to be kept equal and everyone has to have a choice between them -There are 21 gods on Krynn, 7 good, 7 neutral, 7 evil. Plus 2 higher gods, Chaos and the High God. Clerics are faithfull followers of their gods and usually choose a single deity to worship. None of the DL deities have racial preferences as to who they accept as their followers. -The most prominent races (other than dragons) have been ogres, bakali, elves, humans, dwarves, gnomes, minotaurs, kender and draconians. -There are three moons on Krynn, the white, the red and the black. The moons represent the gods of magic. All wizards must pass a test and join the Conclave of the Wizards of High Sorcery. White robe mages follow the path of good, red neutral and black evil. -There are three lawful Knighthoods on Krynn. The Knights of Solamnia follow the path of good, the Knights of Neraka/Takhisis follow evil and the Legion of Steel promotes balance. -There are 14 types of dragon, 7 good metallic and 7 evil chromatic. And no they are not smaller than in other settings. -There are no drow, sahuagin, lycanthropes, orcs, gem dragons or halflings on Krynn. -Magic is just as potent as in FR, just more hidden and not as easy to come by (which makes it relatively more powerful). [/QUOTE]
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