Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's the deal with Dragonlance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormprince" data-source="post: 792360" data-attributes="member: 2046"><p>Man, sorry I missed jumping in on this thread earlier, but I do have to say that what's already been said pretty much sums things up pretty succinctly! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Me being me, though, now it's time for me to really jump in and say a few more things.</p><p></p><p>Dragonlance was originally created to be a counterpart to Greyhawk for Dungeons & Dragons. Greyhawk had the Dungeons pretty well covered, but dragons were rare creatures only fought in order to gain their hoards. Thus, Dragonlance was created in order to cover the Dragon aspect of D&D.</p><p></p><p>Dragonlance is a world that does contain many Tolkien themes:</p><p></p><p>* Unsuspecting heroes</p><p>* Mysterious magic beyond the ken of most mortals.</p><p>* The Towers of High Sorcery reflecting the different Towers where wizards gather to work their magic.</p><p>* Ancient evils that were not defeated, merely banished for a short time until they manage to rebuild their strengths.</p><p>* The ultimate triumph of good over evil.</p><p>* etc.</p><p></p><p>But more than anything else, Dragonlance is about the characters. Yes, there have been world-shaking events, but it is truly the characters that are the stars. Whether it's the characters in the novels or the characters played in the game. Because the early DL adventures tied directly into the events of the novels, including the use of Pregenerated PCs, for many people it seemed that unless you were a Hero of the Lance, what you did would have little effect upon the world. Well, some people do want to play the characters from the novels (lord and lady knows that I always wanted to play either Tasslehoff or Raistlin...), but many felt too confined by the setting. Some of those have been permanently burned by the thought that the PCs have no effect upon the world, that the novels are the only driving events.</p><p></p><p>Believe it or not, whether you liked the SAGA system or not, the Fifth Age did much to alleviate that. Suddenly, it was about the players again instead of the characters from the novels. But, things began to stagnate because to many, Dragonlance had always been a D&D world. They wanted their dice, not the cards...</p><p></p><p>So, this time around, we're taking a new tact. Completely and carefully constructed to take advantage of the revised core rules, we're working hard to create a campaign setting where the players are as important, if not more so, than the characters from the novels. We've had our Avatar Crisis (okay, so we've had more than one, be nice!), and now we are gleefully moving the world forward, revealing many things for the players to explore and deal with on their own! There are even going to be things that the players can do that will shape the world to come, both in the game and in the novels!</p><p></p><p>This is a great time to enter Dragonlance. We want this to be a game world not only for those loyal fans who have read the novels and loved the world for almost twenty years, but also a world that welcomes brand new players who have never before stepped foot into the world of Krynn.</p><p></p><p>To go once more with the Tolkien reference...consider everything before now the Silmarillion and the Hobbit, and now we are adventuring in the time of the Lord of the Rings trilogy!</p><p></p><p>Christopher Coyle</p></blockquote><p></p>
[QUOTE="Stormprince, post: 792360, member: 2046"] Man, sorry I missed jumping in on this thread earlier, but I do have to say that what's already been said pretty much sums things up pretty succinctly! :D Me being me, though, now it's time for me to really jump in and say a few more things. Dragonlance was originally created to be a counterpart to Greyhawk for Dungeons & Dragons. Greyhawk had the Dungeons pretty well covered, but dragons were rare creatures only fought in order to gain their hoards. Thus, Dragonlance was created in order to cover the Dragon aspect of D&D. Dragonlance is a world that does contain many Tolkien themes: * Unsuspecting heroes * Mysterious magic beyond the ken of most mortals. * The Towers of High Sorcery reflecting the different Towers where wizards gather to work their magic. * Ancient evils that were not defeated, merely banished for a short time until they manage to rebuild their strengths. * The ultimate triumph of good over evil. * etc. But more than anything else, Dragonlance is about the characters. Yes, there have been world-shaking events, but it is truly the characters that are the stars. Whether it's the characters in the novels or the characters played in the game. Because the early DL adventures tied directly into the events of the novels, including the use of Pregenerated PCs, for many people it seemed that unless you were a Hero of the Lance, what you did would have little effect upon the world. Well, some people do want to play the characters from the novels (lord and lady knows that I always wanted to play either Tasslehoff or Raistlin...), but many felt too confined by the setting. Some of those have been permanently burned by the thought that the PCs have no effect upon the world, that the novels are the only driving events. Believe it or not, whether you liked the SAGA system or not, the Fifth Age did much to alleviate that. Suddenly, it was about the players again instead of the characters from the novels. But, things began to stagnate because to many, Dragonlance had always been a D&D world. They wanted their dice, not the cards... So, this time around, we're taking a new tact. Completely and carefully constructed to take advantage of the revised core rules, we're working hard to create a campaign setting where the players are as important, if not more so, than the characters from the novels. We've had our Avatar Crisis (okay, so we've had more than one, be nice!), and now we are gleefully moving the world forward, revealing many things for the players to explore and deal with on their own! There are even going to be things that the players can do that will shape the world to come, both in the game and in the novels! This is a great time to enter Dragonlance. We want this to be a game world not only for those loyal fans who have read the novels and loved the world for almost twenty years, but also a world that welcomes brand new players who have never before stepped foot into the world of Krynn. To go once more with the Tolkien reference...consider everything before now the Silmarillion and the Hobbit, and now we are adventuring in the time of the Lord of the Rings trilogy! Christopher Coyle [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's the deal with Dragonlance?
Top