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What's the deal with Elite/Solo hit points? / Simplifying Combat
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<blockquote data-quote="Mercurius" data-source="post: 4751465" data-attributes="member: 59082"><p>Huh? How is employing an ad hoc style of DMing not related to Old School? I am not "blaming" 4e for me wanting to employ an ad hoc style, which has less to do with a specific system and more to do with a style of DMing. My point is simply that--as you say--4e has various rules and guidelines making freeform less necessary than in early editions; I like reincorporating some of that and having the freedom to either consult those rules or not. In other words, the approach advocated by both 3ed and 4ed is to know the specific rule or guideline rather than make something up on the spot; I tend to prefer doing the latter, or at "reserve the right" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>One of the problems I feel expressed in both 3ed and 4ed is that they don't take good advantage of the simplicity of the core mechanic: I would like to see D&D go to a Basic/Advanced format, where there is a very simple Basic game with numerous modular "advanced" options (I've talked about this in other threads, especially related to how D&D could become more accessible). I'm playing with the idea of stripping down 4ed to a basic structure and seeing how it looks, as long as I am able to add on whatever I want from the rest of the system. Best of both worlds, really.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4751465, member: 59082"] Huh? How is employing an ad hoc style of DMing not related to Old School? I am not "blaming" 4e for me wanting to employ an ad hoc style, which has less to do with a specific system and more to do with a style of DMing. My point is simply that--as you say--4e has various rules and guidelines making freeform less necessary than in early editions; I like reincorporating some of that and having the freedom to either consult those rules or not. In other words, the approach advocated by both 3ed and 4ed is to know the specific rule or guideline rather than make something up on the spot; I tend to prefer doing the latter, or at "reserve the right" ;). One of the problems I feel expressed in both 3ed and 4ed is that they don't take good advantage of the simplicity of the core mechanic: I would like to see D&D go to a Basic/Advanced format, where there is a very simple Basic game with numerous modular "advanced" options (I've talked about this in other threads, especially related to how D&D could become more accessible). I'm playing with the idea of stripping down 4ed to a basic structure and seeing how it looks, as long as I am able to add on whatever I want from the rest of the system. Best of both worlds, really. [/QUOTE]
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Community
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What's the deal with Elite/Solo hit points? / Simplifying Combat
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