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What's the deal with Greyhawk...
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<blockquote data-quote="Mercule" data-source="post: 791698" data-attributes="member: 5100"><p>The original version had a distinct feel to it (I've heard it called "militant neutrality", but I'm not sure I agree completely). Each generation that followed has changed that feel somewhat. Personally, I think that the LG iteration is closer to the original feel than the "From the Ashes" was.</p><p></p><p>My main gripe with the way Greyhawk is relegated to the Forgotten Realms' "poor cousin". Sure, GH is the "default" setting, but there is an implication that GH is a bland, vanilla setting while FR is deep and interesting. Along with uneven treatment of GH as the "default" (I had a rather hard time trying to integrate the original adventure path modules into GH and Dungeon has intentionally decided that the second adventure path won't have any mention of GH) the current treatment of GH is almost insulting to long-time fans.</p><p></p><p>Since I mentioned the Realms, I might as well cover the hostility toward them, too (from my perspective, at least). During the 80s, when TSR was putting out a campaign setting every other week, I picked up the basic set of each, just to get ideas. FR was the only one that didn't really have anything interesting in it. I figured that FR would die a quick and painless death as it was probably the most illogicial, unattractive, and non-sensical setting I'd ever seen. Obviously, I was wrong, but my couple of attempts at playing in the setting did nothing if not convince me even more that the setting was lacking in value.</p><p></p><p>Well, FR happenned to come out about the time that TSR management really started to go down the tubes. To make a long story short (or not), for all appearances, TSR seemed to be doing their best to erase Gygax's world (Greyhawk) out of pure spite and push a different (obviously inferior, IMHO) setting on D&D players in its place. Within a very short time, FR came to represent the Lorraine Williams school of gaming to my mind (and still does to an extent).</p><p></p><p>Although my views on FR have softened some, I still tend to think that GH had a better basic world and feel to it and that if the same resources had been put into developing GH, it would be as popular as FR is. Of course, the flip side to that is that I didn't much care for most of what happened during the 2E time frame (in fact, I gave up D&D for several years because of it), so it may be for the best that GH wasn't the focus of development during that period. If it had, it might have become extremely bastardized. At least the original GH set is still viable (all you really need to add are the 3E deities).</p></blockquote><p></p>
[QUOTE="Mercule, post: 791698, member: 5100"] The original version had a distinct feel to it (I've heard it called "militant neutrality", but I'm not sure I agree completely). Each generation that followed has changed that feel somewhat. Personally, I think that the LG iteration is closer to the original feel than the "From the Ashes" was. My main gripe with the way Greyhawk is relegated to the Forgotten Realms' "poor cousin". Sure, GH is the "default" setting, but there is an implication that GH is a bland, vanilla setting while FR is deep and interesting. Along with uneven treatment of GH as the "default" (I had a rather hard time trying to integrate the original adventure path modules into GH and Dungeon has intentionally decided that the second adventure path won't have any mention of GH) the current treatment of GH is almost insulting to long-time fans. Since I mentioned the Realms, I might as well cover the hostility toward them, too (from my perspective, at least). During the 80s, when TSR was putting out a campaign setting every other week, I picked up the basic set of each, just to get ideas. FR was the only one that didn't really have anything interesting in it. I figured that FR would die a quick and painless death as it was probably the most illogicial, unattractive, and non-sensical setting I'd ever seen. Obviously, I was wrong, but my couple of attempts at playing in the setting did nothing if not convince me even more that the setting was lacking in value. Well, FR happenned to come out about the time that TSR management really started to go down the tubes. To make a long story short (or not), for all appearances, TSR seemed to be doing their best to erase Gygax's world (Greyhawk) out of pure spite and push a different (obviously inferior, IMHO) setting on D&D players in its place. Within a very short time, FR came to represent the Lorraine Williams school of gaming to my mind (and still does to an extent). Although my views on FR have softened some, I still tend to think that GH had a better basic world and feel to it and that if the same resources had been put into developing GH, it would be as popular as FR is. Of course, the flip side to that is that I didn't much care for most of what happened during the 2E time frame (in fact, I gave up D&D for several years because of it), so it may be for the best that GH wasn't the focus of development during that period. If it had, it might have become extremely bastardized. At least the original GH set is still viable (all you really need to add are the 3E deities). [/QUOTE]
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