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What's the Deal with Staves?
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<blockquote data-quote="Plane Sailing" data-source="post: 2164362" data-attributes="member: 114"><p>Yep, she saved up her money and almost went broke commissioning it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The wait for it was dire too, but once it arrived - fantastic!</p><p></p><p>The staff of fire is one of the few staffs which wasn't hamstrung by arbitrarily including a high level spell to bump up the cost, as happened with the staff of frost and so many others. Only 17,000gp + change. I'd probably think differently if it was a 50,000gp staff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'll typically use the staff 2-3 times per encounter. I was planning to learn Wall of Fire as a signature spell, but don't have to because of the staff. I never use the burning hands, I'll use the fireball if I run out of offensive slots or (more likely) want to maintain some of my slots for vital spells towards the end of a session.</p><p></p><p>Wall of fire is un unsung hero of dungeon fights against undead (double damage against undead? why that will be 4d6+18 to all the ghouls charging down this 100ft long corridor then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) and in most encounters is good for battlefield control and also holding people in who have been grappled with telekinesis...</p><p></p><p>Personally spells which are not needed often, but which you *really need* when you do need them are best served by scrolls. Wands and staffs are best for spells that you are going to use frequently and/or benefit from higher DC's IMO</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2164362, member: 114"] Yep, she saved up her money and almost went broke commissioning it :) The wait for it was dire too, but once it arrived - fantastic! The staff of fire is one of the few staffs which wasn't hamstrung by arbitrarily including a high level spell to bump up the cost, as happened with the staff of frost and so many others. Only 17,000gp + change. I'd probably think differently if it was a 50,000gp staff ;) I'll typically use the staff 2-3 times per encounter. I was planning to learn Wall of Fire as a signature spell, but don't have to because of the staff. I never use the burning hands, I'll use the fireball if I run out of offensive slots or (more likely) want to maintain some of my slots for vital spells towards the end of a session. Wall of fire is un unsung hero of dungeon fights against undead (double damage against undead? why that will be 4d6+18 to all the ghouls charging down this 100ft long corridor then :)) and in most encounters is good for battlefield control and also holding people in who have been grappled with telekinesis... Personally spells which are not needed often, but which you *really need* when you do need them are best served by scrolls. Wands and staffs are best for spells that you are going to use frequently and/or benefit from higher DC's IMO Cheers [/QUOTE]
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