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What's the Deal with Staves?
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<blockquote data-quote="Staffan" data-source="post: 2167611" data-attributes="member: 907"><p>Interestingly enough, the rules sort of contradict themselves on this point. In the beginning of the Creating Magic Items section, it says:</p><p>[bq]Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single <u>most costly</u> ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.[/bq]</p><p>Later, in the section on creating staves, it says:</p><p>[bq]he cost for the materials is subsumed in the cost for creating the staff—375 gp x the level of the <u>highest-level spell</u> x the level of the caster, plus 75% of the value of the <u>next most costly</u> ability (281.25 gp x the level of the spell x the level of the caster), plus one-half of the value of any other abilities (187.5 gp x the level of the spell x the level of the caster). Staffs are always fully charged (50 charges) when created.[/bq]</p><p>So, the book can't even keep things straight in a single paragraph (talking about "highest-level" and "most costly"). IMO, the abilities ought to be sorted by cost, not level, otherwise you could do something stupid like including a 9th level spell that takes 50 charges to use, in order to get a 25% discount on the spell you're really looking for.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2167611, member: 907"] Interestingly enough, the rules sort of contradict themselves on this point. In the beginning of the Creating Magic Items section, it says: [bq]Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single [u]most costly[/u] ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.[/bq] Later, in the section on creating staves, it says: [bq]he cost for the materials is subsumed in the cost for creating the staff—375 gp x the level of the [u]highest-level spell[/u] x the level of the caster, plus 75% of the value of the [u]next most costly[/u] ability (281.25 gp x the level of the spell x the level of the caster), plus one-half of the value of any other abilities (187.5 gp x the level of the spell x the level of the caster). Staffs are always fully charged (50 charges) when created.[/bq] So, the book can't even keep things straight in a single paragraph (talking about "highest-level" and "most costly"). IMO, the abilities ought to be sorted by cost, not level, otherwise you could do something stupid like including a 9th level spell that takes 50 charges to use, in order to get a 25% discount on the spell you're really looking for. [/QUOTE]
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What's the Deal with Staves?
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